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Stats, health, stamina and mana limits

From UO:PvE Wiki

Raw training caps, effective stat caps and resource caps are different limits.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Stat training and effective stats#

The reviewed configuration sets each trainable raw stat maximum to 125. The ordinary initial total raw-stat cap is 225. A usable stat-cap scroll raises the total to its printed value; standard scroll tiers run 230, 235, 240, 245, 250. A character with the separate stat-reward flag receives another 5 on the applied total cap. This changes room for training, not all stats immediately.

For ordinary players under the configured era, effective Strength, Dexterity and Intelligence each cap at 150 after offsets. Equipment and temporary buffs can increase effective stats within that ceiling.

Resource formulas#

ResourceCurrent player formula
Maximum healthfloor(effective Strength÷2)+50+effective Bonus Hits
Maximum staminaeffective Dexterity+effective Bonus Stamina
Maximum mana, Humaneffective Intelligence+effective Bonus Mana
Maximum mana, Elfeffective Intelligence+effective Bonus Mana +20

Highest normal band#

At the highest equipment-cap band, Bonus Hits and Bonus Stamina cap at 25 and Bonus Mana at 30. With all three effective stats at 150, these formulas give 150 health,175 stamina,180 Human mana or 200 Elf mana for an ordinary untransformed character. Lower progression bands have lower equipment bonuses.

A larger total raw-stat cap does not override the individual 125 training cap or 150 effective-stat ceiling. The displayed resource formula and a special creature or event modifier should not be treated as the same system.

See Equipment tiers and caps for the complete progression-band limits.

Source notes

Show 10 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Skills/SkillCheck.cs:23
    Configured raw-stat maximum and default of 125
  2. Projects/UOContent/Skills/SkillCheck.cs:353
    Raw-stat gain limits
  3. Projects/Server/Mobiles/Mobile.cs:7827
    Default total raw-stat cap
  4. Projects/UOContent/Items/Special/Special Scrolls/StatCapScroll.cs:27
    Standard stat-cap scroll tiers
  5. Projects/UOContent/Items/Special/Special Scrolls/StatCapScroll.cs:85
    Stat reward flag and cap application
  6. Projects/UOContent/Mobiles/PlayerMobile.cs:545
    Player resource formulas and Bonus Hits cap
  7. Projects/UOContent/Mobiles/PlayerMobile.cs:585
    Effective Strength, Intelligence and Dexterity caps
  8. Projects/Server/Mobiles/Mobile.cs:2114
    Base stamina equals Dexterity
  9. Projects/Server/Mobiles/Mobile.cs:2169
    Base mana equals Intelligence
  10. Projects/UOContent/Engines/Progression/EquipmentProgression.cs:100
    Equipment resource bonus limits

Category: Character & combat