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Hiding and moving unseen

From UO:PvE Wiki

Hide first, then use Stealth with light enough armour and sufficient Hiding.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Hiding#

Using Hiding checks nearby combat pressure. An opponent fighting you with line of sight inside the skill-dependent detection radius can prevent hiding. A successful hide turns war mode off; a normal attempt has a 10-second skill delay.

Being a friend of the house you are inside provides a large hiding bonus. Hiding does not prevent all detection or reveal-triggering actions.

Stealth#

The current expansion branch requires 30.0 base Hiding. You must already be hidden. Stealth checks an armour-noise score, with cloth and ordinary leather contributing zero in the table. Mage Armor pieces do not contribute their normal score.

An armour score of 42 or more blocks Stealth. Below that, heavier armour raises the skill difficulty. A successful attempt grants at least 1 step, normally floor(Stealth/5) steps: 20 at 100.0. Movement and later actions can require more checks or reveal you.

Source notes

Show 5 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Skills/Hiding.cs:17
    Hiding use
  2. Projects/UOContent/Skills/Hiding.cs:30
    House bonus and combat checks
  3. Projects/UOContent/Skills/Stealth.cs:11
    Hiding requirement and armour table
  4. Projects/UOContent/Skills/Stealth.cs:38
    Mage Armor exclusion
  5. Projects/UOContent/Skills/Stealth.cs:71
    Stealth gates and steps

Category: Character & combat