Skill training and locks
From UO:PvE Wiki
Use challenging actions, skill locks and NPC lessons to shape your build.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Practice and skill locks#
Set a skill to Up to allow growth. Locked skills stay fixed; Down skills can give up points when another skill grows near the total cap. Growth also requires room under the individual cap.
Checks below the action minimum fail; checks at or above its maximum succeed without a training challenge. Choose actions appropriate to the current skill rather than assuming guaranteed tasks are good training.
The current anti-macro configuration is disabled. That does not remove requirements for living characters, allowed regions, skill locks and a valid action check.
Paid NPC lessons#
Use a teaching NPC’s training menu, select a skill and pay the quoted gold. The generic teaching ceiling is one third of that NPC’s base skill, at most 42.0 and no higher than your individual cap. Specific NPCs restrict which skills they teach.
Lessons require a living pupil, skill set to Up and free or Down-locked points. The quoted amount is one gold per 0.1 taught; a smaller payment teaches less. NPC availability and actual teaching values depend on placed NPCs.
Source notes
Show 6 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Skills/SkillCheck.cs:56
Action rangesProjects/UOContent/Skills/SkillCheck.cs:236
Up/Down locks and gainProjects/UOContent/Mobiles/BaseCreature.cs:4727
Teaching qualificationProjects/UOContent/Mobiles/BaseCreature.cs:4748
One-third NPC skill,42 cap and free pointsProjects/UOContent/Mobiles/BaseCreature.cs:4883
Teaching quote and paymentDistribution/Configuration/antimacro.json:1
Current disabled anti-macro setting
Category: Character & combat