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Skill training and locks

From UO:PvE Wiki

Use challenging actions, skill locks and NPC lessons to shape your build.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Practice and skill locks#

Set a skill to Up to allow growth. Locked skills stay fixed; Down skills can give up points when another skill grows near the total cap. Growth also requires room under the individual cap.

Checks below the action minimum fail; checks at or above its maximum succeed without a training challenge. Choose actions appropriate to the current skill rather than assuming guaranteed tasks are good training.

The current anti-macro configuration is disabled. That does not remove requirements for living characters, allowed regions, skill locks and a valid action check.

Source notes

Show 6 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Skills/SkillCheck.cs:56
    Action ranges
  2. Projects/UOContent/Skills/SkillCheck.cs:236
    Up/Down locks and gain
  3. Projects/UOContent/Mobiles/BaseCreature.cs:4727
    Teaching qualification
  4. Projects/UOContent/Mobiles/BaseCreature.cs:4748
    One-third NPC skill,42 cap and free points
  5. Projects/UOContent/Mobiles/BaseCreature.cs:4883
    Teaching quote and payment
  6. Distribution/Configuration/antimacro.json:1
    Current disabled anti-macro setting

Category: Character & combat