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Moving casts and Hamstring

From UO:PvE Wiki

Players can move while casting the three supported schools. Hamstring is a separate player-versus-player movement ability.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Moving while casting#

Moving casts are enabled for Magery, Necromancy and Chivalry. This removes the normal casting movement block; it does not remove other restrictions such as paralysis or ordinary spell interruption.

Using Hamstring#

Use [Hamstring and choose another living player whom you are allowed to harm. This ability does not target monsters.

Requirement or effectValue
WeaponA melee weapon equipped
Tactics70.0 or higher
Cost15 mana and 10 stamina
RangeWithin 4 tiles, same map, visible and in line of sight
RestrictionsCannot use while frozen, paralyzed or holding an active spell
Slow duration2 seconds
Your cooldown15 seconds
Target immunity10 seconds from the successful application

What the slow does#

The target can still cast and fight. The effect limits forward movement steps to one every 600 milliseconds while it lasts; turning is permitted.

Source notes

Show 7 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Progression/CombatBalance.cs:41
    Movingcasts for3supported schools
  2. Projects/UOContent/Spells/Base/Spell.cs:68
    Casting movementblock bypass
  3. Projects/UOContent/Spells/Base/Spell.cs:86
    Player hurt interruption stillpresent
  4. Projects/UOContent/Engines/Progression/MeleeCounterplay.cs:20
    Configuration andplayerHamstring command
  5. Projects/UOContent/Engines/Progression/MeleeCounterplay.cs:31
    Player-only target, requirements, cost, cooldown, slowandimmunity
  6. Projects/UOContent/Engines/Progression/MeleeCounterplay.cs:58
    Forwardsteps600ms, turnallowed
  7. Projects/UOContent/Mobiles/PlayerMobile.cs:3478
    Player movementusesHamstring check

Category: Character & combat