UO:PvE WikiPeople vs EverythingVisit the realm website
Wiki navigation

Poisoning and Taste Identification

From UO:PvE Wiki

Apply poison to compatible items or inspect food for poison.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Apply poison#

Use Poisoning, select a poison potion, then target a compatible item within 2 tiles. In the current AOS branch, weapons must support Infectious Strike to accept poison. Food is also supported.

The application resolves after 2 seconds using the potion’s skill range. Successful weapon application grants 18−2×poison level charges. On failure below 80.0 base Poisoning, there is a 5% chance of poisoning yourself. The skill reuse delay is 10 seconds.

Taste Identification#

Use Taste Identification on food within 2 tiles. A successful 0–100 check reports whether poison is present; it does not remove poison.

Targeting a potion or nonempty potion keg reports its known kind. The skill does not require drinking a potion to identify it.

Source notes

Show 5 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Skills/Poisoning.cs:16
    Use and delay
  2. Projects/UOContent/Skills/Poisoning.cs:63
    Infectious Strike restriction
  3. Projects/UOContent/Skills/Poisoning.cs:113
    Application check and charges
  4. Projects/UOContent/Skills/Poisoning.cs:158
    Self-poison risk
  5. Projects/UOContent/Skills/TasteID.cs:15
    Taste use and targets

Category: Character & combat