Poisoning and Taste Identification
From UO:PvE Wiki
Apply poison to compatible items or inspect food for poison.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Apply poison#
Use Poisoning, select a poison potion, then target a compatible item within 2 tiles. In the current AOS branch, weapons must support Infectious Strike to accept poison. Food is also supported.
The application resolves after 2 seconds using the potion’s skill range. Successful weapon application grants 18−2×poison level charges. On failure below 80.0 base Poisoning, there is a 5% chance of poisoning yourself. The skill reuse delay is 10 seconds.
Taste Identification#
Use Taste Identification on food within 2 tiles. A successful 0–100 check reports whether poison is present; it does not remove poison.
Targeting a potion or nonempty potion keg reports its known kind. The skill does not require drinking a potion to identify it.
Source notes
Show 5 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Skills/Poisoning.cs:16
Use and delayProjects/UOContent/Skills/Poisoning.cs:63
Infectious Strike restrictionProjects/UOContent/Skills/Poisoning.cs:113
Application check and chargesProjects/UOContent/Skills/Poisoning.cs:158
Self-poison riskProjects/UOContent/Skills/TasteID.cs:15
Taste use and targets
Category: Character & combat