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Necromancy followers and Animate Dead

From UO:PvE Wiki

Three animations, one bound undead and one Vengeful Spirit have separate limits, while sharing your follower slots.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Limits and slot costs#

The normal follower budget is five slots. Other pets, familiars and summons still use that same budget; the limits below do not grant extra slots.

Summon typeMaximum activeSlots each
Animate Dead creature31
Bound undead11
Vengeful Spirit11

Animate Dead#

Animate Dead has a required Necromancy skill of 40.0, base mana cost 23 and base casting delay 1.5 seconds. It consumes Grave Dust and Daemon Blood under normal reagent rules. The result depends on the corpse group, the corpse owner’s fame and your Necromancy and Spirit Speak.

  • A corpse cannot already be animated. Player corpses, summoned creatures, bonded pets and creatures with less than 100 fame are rejected.
  • Animations are not ordinary tame pets. They lose 1 health every 1.65 seconds and cannot be bandaged.
  • An animation consumes one follower slot from the shared budget.

Vengeful Spirit#

Vengeful Spirit has a required Necromancy skill of 80.0, base mana cost 41 and base casting delay 2 seconds. Only one may be active; casting another does not replace it. The target must be a different living creature. Its base pursuit duration is 10 + (Spirit Speak×80÷120) seconds, before the summon’s extra cleanup allowance.

Source notes

Show 12 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/Server/Mobiles/Mobile.cs:7827
    Normal default follower maximum5
  2. Projects/UOContent/Spells/Necromancy/NecromancySummonLimits.cs:5
    Three/one/one caps and 1 slot
  3. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:107
    Animate skill, mana, cast delay
  4. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:12
    Animate reagents
  5. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:140
    Corpse eligibility
  6. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:254
    Animate count and follower budget checks
  7. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:327
    1.65 second decay timer
  8. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:347
    Onehit decay
  9. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:371
    Necromancy, SpiritSpeak, fame influence summon selection
  10. Projects/UOContent/Items/Skill Items/Misc/Bandage.cs:466
    Animateddead cannot be bandaged
  11. Projects/UOContent/Spells/Necromancy/VengefulSpirit.cs:26
    VengefulSpirit costs and per-caster restrictions
  12. Projects/UOContent/Spells/Necromancy/VengefulSpirit.cs:114
    SpiritSpeak duration

Category: Character & combat