Picking locks
From UO:PvE Wiki
Use real lockpicks on a locked pickable container, then handle any trap separately.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Attempt the lock#
Double-click a lockpick and target a pickable locked item within 1 tile. The attempt resolves after 3 seconds and checks proximity again. A lock can have a hard required skill as well as a difficulty range.
A failed attempt can break a pick with 25% chance. Successful lockpicking does not mean a container trap has been removed.
Treasure chest requirements#
| Treasure level | Required Lockpicking |
|---|---|
| 1 | 36.0 |
| 2 | 76.0 |
| 3 | 84.0 |
| 4 | 92.0 |
| 5+ | 100.0 |
Train carefully#
Ordinary container locks vary. A decorative item named lockpicks is not necessarily the functional stackable lockpick tool. Bring spare picks and inspect traps before using or looting a chest.
Source notes
Show 5 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Items/Skill Items/Thief/LockPick.cs:23
Functional lockpick class and useProjects/UOContent/Items/Skill Items/Thief/LockPick.cs:82
Three-second timerProjects/UOContent/Items/Skill Items/Thief/LockPick.cs:89
Break chanceProjects/UOContent/Items/Skill Items/Thief/LockPick.cs:121
Skill gateProjects/UOContent/Items/Containers/TreasureMapChest.cs:198
Treasure lock requirements
Category: Character & combat