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Picking locks

From UO:PvE Wiki

Use real lockpicks on a locked pickable container, then handle any trap separately.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Attempt the lock#

Double-click a lockpick and target a pickable locked item within 1 tile. The attempt resolves after 3 seconds and checks proximity again. A lock can have a hard required skill as well as a difficulty range.

A failed attempt can break a pick with 25% chance. Successful lockpicking does not mean a container trap has been removed.

Treasure chest requirements#

Treasure levelRequired Lockpicking
136.0
276.0
384.0
492.0
5+100.0

Train carefully#

Ordinary container locks vary. A decorative item named lockpicks is not necessarily the functional stackable lockpick tool. Bring spare picks and inspect traps before using or looting a chest.

Source notes

Show 5 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Skill Items/Thief/LockPick.cs:23
    Functional lockpick class and use
  2. Projects/UOContent/Items/Skill Items/Thief/LockPick.cs:82
    Three-second timer
  3. Projects/UOContent/Items/Skill Items/Thief/LockPick.cs:89
    Break chance
  4. Projects/UOContent/Items/Skill Items/Thief/LockPick.cs:121
    Skill gate
  5. Projects/UOContent/Items/Containers/TreasureMapChest.cs:198
    Treasure lock requirements

Category: Character & combat