Detecting and removing traps
From UO:PvE Wiki
Detect Hidden locates traps; Remove Trap is a separate skill with two prerequisites.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Detect first#
Use Detect Hidden and target a trapped container. Detection checks skill and requires distance within floor(Detect Hidden/10). Successful detection labels the container as trapped.
A ground or self search can temporarily reveal nearby dungeon traps. The current High Seas-or-later branch requires 75.0 Detect Hidden for those dungeon-trap reveals.
Disarm#
Remove Trap requires at least 50.0 Lockpicking and 50.0 Detect Hidden before targeting. Target a trappable container within 2 tiles. Success checks Remove Trap between trap power and trap power+30 and clears trap type, power and level.
A failed ordinary container disarm reports that the trap was not set off. That does not make opening the still-trapped container safe. Reuse has a 10-second skill delay.
Source notes
Show 5 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Skills/DetectHidden.cs:141
Container detectionProjects/UOContent/Skills/DetectHidden.cs:234
Dungeon trapsProjects/UOContent/Skills/RemoveTrap.cs:15
Two50-skill prerequisitesProjects/UOContent/Skills/RemoveTrap.cs:34
Two-tile targetProjects/UOContent/Skills/RemoveTrap.cs:61
Disarm check and failure
Category: Character & combat