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Detecting and removing traps

From UO:PvE Wiki

Detect Hidden locates traps; Remove Trap is a separate skill with two prerequisites.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Detect first#

Use Detect Hidden and target a trapped container. Detection checks skill and requires distance within floor(Detect Hidden/10). Successful detection labels the container as trapped.

A ground or self search can temporarily reveal nearby dungeon traps. The current High Seas-or-later branch requires 75.0 Detect Hidden for those dungeon-trap reveals.

Disarm#

Remove Trap requires at least 50.0 Lockpicking and 50.0 Detect Hidden before targeting. Target a trappable container within 2 tiles. Success checks Remove Trap between trap power and trap power+30 and clears trap type, power and level.

A failed ordinary container disarm reports that the trap was not set off. That does not make opening the still-trapped container safe. Reuse has a 10-second skill delay.

Source notes

Show 5 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Skills/DetectHidden.cs:141
    Container detection
  2. Projects/UOContent/Skills/DetectHidden.cs:234
    Dungeon traps
  3. Projects/UOContent/Skills/RemoveTrap.cs:15
    Two50-skill prerequisites
  4. Projects/UOContent/Skills/RemoveTrap.cs:34
    Two-tile target
  5. Projects/UOContent/Skills/RemoveTrap.cs:61
    Disarm check and failure

Category: Character & combat