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Finding hidden characters

From UO:PvE Wiki

Active searches and enabled passive detection can reveal hidden opponents.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Active search#

Use Detect Hidden and target yourself or the ground for an area search. The normal radius is floor(skill/10); failing the initial check halves it. Revealing a hidden character then compares Detect Hidden against Hiding with a small random variation on each.

A house friend searching in that house receives a 22-tile search radius and a house-specific advantage against occupants. Targeting another character directly is not the ordinary area-search action.

Passive detection#

The current feature flag enables passive detection. The implementation is Felucca-only and triggered through movement. It requires a living detector, a hidden target and permission to perform a harmful action. Party members, guildmates and guild allies are excluded.

Passive detection compares Detect Hidden with the target’s Hiding; it is not a guarantee that every hidden character nearby will be revealed.

Source notes

Show 4 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Skills/DetectHidden.cs:61
    Passive checks and exclusions
  2. Projects/UOContent/Skills/DetectHidden.cs:141
    Ground/self active searches
  3. Projects/UOContent/Skills/DetectHidden.cs:180
    House advantage
  4. Distribution/Configuration/FeatureFlags/flags.json:1
    passive_detect_hidden enabled

Category: Character & combat