Finding hidden characters
From UO:PvE Wiki
Active searches and enabled passive detection can reveal hidden opponents.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Active search#
Use Detect Hidden and target yourself or the ground for an area search. The normal radius is floor(skill/10); failing the initial check halves it. Revealing a hidden character then compares Detect Hidden against Hiding with a small random variation on each.
A house friend searching in that house receives a 22-tile search radius and a house-specific advantage against occupants. Targeting another character directly is not the ordinary area-search action.
Passive detection#
The current feature flag enables passive detection. The implementation is Felucca-only and triggered through movement. It requires a living detector, a hidden target and permission to perform a harmful action. Party members, guildmates and guild allies are excluded.
Passive detection compares Detect Hidden with the target’s Hiding; it is not a guarantee that every hidden character nearby will be revealed.
Source notes
Show 4 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Skills/DetectHidden.cs:61
Passive checks and exclusionsProjects/UOContent/Skills/DetectHidden.cs:141
Ground/self active searchesProjects/UOContent/Skills/DetectHidden.cs:180
House advantageDistribution/Configuration/FeatureFlags/flags.json:1
passive_detect_hidden enabled
Category: Character & combat