Faster Casting, FCR and cast delay
From UO:PvE Wiki
FC shortens spell wind-up; FCR shortens the recovery after a completed cast. The configured era adds a quarter-second timing adjustment.
Development source reviewed on 29 October 2026. In-game availability is unverified.
What the abbreviations mean#
| Term | Meaning |
|---|---|
| FC | Faster Casting: changes cast wind-up |
| FCR | Faster Cast Recovery: changes post-cast recovery |
| LMC | Lower Mana Cost |
| LRC | Lower Reagent Cost |
| HLD | Hit Lower Defence: a weapon proc, unrelated to cast delay |
| LCD | No separate Lower Cast Delay attribute was found; use FC for wind-up or FCR for recovery |
FC limits and actual delay#
First obtain equipment FC after the progression cap. Cap it again at 2 for Magery and Necromancy. Chivalry permits 4, but uses 2 if effective Magery is 70.0 or higher. Subtract 2 while Protection is active, subtract any applicable FC debuff, then subtract 1 for the current Stygian Abyss-or-later timing rule.
For an ordinary spell with a 0.25-second casting tick and fast scalar 1: actual delay = max(spell minimum, base delay −0.25×adjusted FC). Spell overrides can change the base, minimum or scalar.
Ordinary Magery examples, without Protection#
| Circle | FC 0 | FC 1 | FC 2 |
|---|---|---|---|
| 1 | 1.00 s | 0.75 s | 0.50 s |
| 2 | 1.25 s | 1.00 s | 0.75 s |
| 3 | 1.50 s | 1.25 s | 1.00 s |
| 4 | 1.75 s | 1.50 s | 1.25 s |
| 5 | 2.00 s | 1.75 s | 1.50 s |
| 6 | 2.25 s | 2.00 s | 1.75 s |
| 7 | 2.50 s | 2.25 s | 2.00 s |
| 8 | 2.75 s | 2.50 s | 2.25 s |
Recovery#
Normal Magery and Necromancy recovery is max(0,6−effective FCR)÷4 seconds. Chivalry uses max(0,7−effective FCR)÷4. A recovery debuff reduces the effective FCR before this calculation. The progression cap limits equipment FCR to 2 / 3 / 4 / 6, so ordinary recovery at those maxima is 1.00 / 0.75 / 0.50 / 0 seconds; Chivalry is 0.25 seconds longer.
Casting time, post-cast recovery and delayed spell impact are three different timers. A damage delay is not reduced merely by increasing FC or FCR.
Source notes
Show 7 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Spells/Base/Spell.cs:73
Default recovery and casting constantsProjects/UOContent/Spells/Base/Spell.cs:673
Recovery formulaProjects/UOContent/Spells/Base/Spell.cs:695
School FC caps, Protection and current-era adjustmentProjects/UOContent/Spells/Base/MagerySpell.cs:28
Magery base delayProjects/UOContent/Spells/Necromancy/NecromancerSpell.cs:20
Current Necromancy fast-cast scalarProjects/UOContent/Spells/Chivalry/PaladinSpell.cs:21
Chivalry minimum delay and recovery baseProjects/UOContent/Engines/Progression/EquipmentProgression.cs:97
Progression FC and FCR caps
Category: Character & combat