Combat support: Anatomy, Tactics, Mining and Lumberjacking
From UO:PvE Wiki
Physical damage draws on several support stats; axes use Lumberjacking and mace weapons use Mining.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Support damage under the current rules#
These bonuses are added to the weapon’s base-damage calculation. They are not separate multipliers on the final damage you see after armor, resistances and other effects. The calculation uses current effective skill values.
| Support | Base-damage bonus | Extra at 100 or higher |
|---|---|---|
| Strength | 0.3% per stat point | +5 percentage points |
| Anatomy | 0.5% per skill point | +5 percentage points |
| Tactics | 0.625% per skill point | +6.25 percentage points |
| Lumberjacking with axes | 0.2% per skill point | +10 percentage points |
| Mining with mace melee weapons | 0.2% per skill point | +10 percentage points |
Mining and Lumberjacking examples#
An axe uses Lumberjacking. Other melee weapons whose combat skill is Mace Fighting use Mining. Only one of these harvest bonuses applies to a weapon.
| Effective support skill | Damage bonus |
|---|---|
| 50.0 | 10% |
| 75.0 | 15% |
| 99.9 | 19.98% |
| 100.0 | 30% |
| 120.0 | 34% |
Why 100 matters#
Reaching 100.0 adds the threshold bonus immediately. For example, moving from 99.9 to 100.0 Mining raises this component from 19.98% to 30%. These figures use the Age of Shadows damage branch included in the configured Endless Journey rules.
Source notes
Show 4 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Items/Weapons/BaseWeapon.cs:2383
GetBonus adds threshold offset, then divides by 100Projects/UOContent/Items/Weapons/BaseWeapon.cs:2416
Axe=Lumberjacking; other BaseMeleeWeapon Macing=MiningProjects/UOContent/Items/Weapons/BaseWeapon.cs:2443
Strength, Anatomy, Tactics, harvest scalarsProjects/UOContent/Items/Weapons/BaseWeapon.cs:2487
Support bonuses added before base weapon damage scaling
Category: Character & combat