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Bind the Departed

From UO:PvE Wiki

Use [UndeadSummon to call one temporary bound undead companion, strengthened by Spirit Speak.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Casting requirements#

RequirementValue
Command[UndeadSummon
Required Necromancy80.0
Base mana35
Base casting time3 seconds
ReagentsGrave Dust, Daemon Blood, Pig Iron
SpellbookCarry a Necromancy spellbook
FollowersOne free slot; only one active bound undead

Spirit Speak scaling#

Spirit Speak is clamped between 0 and 120 for these calculations. The values below are before the opposing-Magery penalty. Weapon damage is the companion’s configured base range, not a promised final hit.

Spirit SpeakBase healthBase damageWrestling and TacticsBase duration
80.016010–1690.0140 seconds
100.018011–18100.0160 seconds
120.020012–20110.0180 seconds

Forms and limitations#

The summon randomly appears as a bound ossuary guardian, bound plague revenant or bound ash fiend. All three forms use the same underlying stat rules. It is immune to bleeding, disappears without a corpse and expires when its duration ends. Magery/Necromancy conflict reduces its health, damage and duration.

Source notes

Show 7 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Spells/Necromancy/BoundUndead.cs:13
    Name, reagents, skill, mana, base delay andcommand
  2. Projects/UOContent/Spells/Necromancy/BoundUndead.cs:21
    Book, single-summon andslot requirements
  3. Projects/UOContent/Spells/Necromancy/BoundUndead.cs:37
    SpiritSpeak formulas and scaled duration
  4. Projects/UOContent/Spells/Necromancy/BoundUndead.cs:66
    Three randomized forms andone slot
  5. Projects/UOContent/Spells/Necromancy/BoundUndead.cs:80
    Bleed immunity andno corpse
  6. Projects/UOContent/Spells/Base/SpellSchoolConflict.cs:43
    BoundUndead uses Necromancy summon school
  7. Projects/UOContent/Mobiles/BaseCreature.cs:3920
    Summon lifetime timer

Category: Character & combat