World incursions
From UO:PvE Wiki
Three-wave wilderness events defined on Trammel; accessibility depends on the shard’s facet policy.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Where and when#
Current source schedules incursions only on Trammel: west of Britain, southeast of Yew or northwest of Minoc. An announcement identifies the area and difficulty. Source implementation does not establish that these areas are currently accessible.
The scheduler attempts an incursion every three hours with clients connected, provided no other incursion is active. Difficulty is randomly D20, D35, D50, D65 or D80. Use [Expedition to inspect active status.
Waves#
The current waves contain 4 scouts, 4 raiders and 3 final-wave enemies including an incursion warlord: 11 total. Clear a wave to advance.
Spawn points avoid houses and enabled guarded regions. The combat deadline is one hour. Expired events, missing enemies or spawning failure can end the event without a completion chest.
Rewards#
The Despise contributor rules apply: living participants need at least 10% on a qualifying event kill and meaningful difficulty. The final chest lasts 20 minutes.
Its gold pool is three times ordinary maximum gold at the event difficulty, divided by credited contribution. At least 30% of the final pool grants an equipment roll. Double-click the chest nearby with backpack room to claim once.
Source notes
Show 5 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Engines/Progression/Expeditions.cs:191
Schedule and Trammel-only areasProjects/UOContent/Engines/Progression/Expeditions.cs:94
4+4+3 wavesProjects/UOContent/Engines/Progression/Expeditions.cs:81
Spawn checksProjects/UOContent/Engines/Progression/Expeditions.cs:113
RewardsProjects/UOContent/Engines/Progression/Expeditions.cs:152
Chest checks
Category: Adventures & loot