Preparing a Fracture party
From UO:PvE Wiki
One to five eligible players must pass the same ready check before an expedition consumes its token.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Entry checklist#
Keep the stone or charter in the leader’s backpack. A group must already be a normal party led by that character. Everyone receives a ready invitation, including the leader, and all must accept within two minutes. Eligibility is checked again after the last acceptance.
- The group contains one to five distinct characters, with at most one character from each account.
- Everyone is alive, on the leader’s map, within eight tiles and in line of sight.
- Everyone is noncriminal and has no active aggressor or aggressed records.
- No member is in another expedition, already inside a rift region or holding an unclaimed checkpoint reward.
- The starting difficulty is within both the member’s licensed ceiling and recommended ceiling, and is meaningful for that member.
- For charters, the leader owns the charter and every participant belongs to the Hunters Guild.
Readiness and capacity#
A participant cannot have overlapping pending invitations. Declining ends that invitation; waiting two minutes lets it expire. Entry failure leaves the item intact.
The system supports four concurrent arena cells and builds them when needed. A cell can be refused when occupied or unsuitable. There is no waiting queue in this entry code; retry once capacity is available.
Followers and the fixed roster#
Followers belonging to a participant enter when they are on that participant’s map and within eight tiles at the start. The player roster cannot be expanded after entry. Leaving a group run makes it unranked, and a departed player cannot rejoin.
Players, followers and return positions are tracked for the run. Open [Rift to inspect progress or request a confirmed retreat.
Source notes
Show 5 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Engines/Adventures/RiftLobby.cs:24
Invitation roster, duplicate invitation prevention and ready-check flowProjects/UOContent/Engines/Adventures/RiftExpeditions.cs:128
Exact roster and eligibility checksProjects/UOContent/Engines/Adventures/RiftExpeditions.cs:95
Arena placement checksProjects/UOContent/Engines/Adventures/RiftExpeditions.cs:150
Four cells, token consumption and followersProjects/UOContent/Engines/Adventures/AdventureGumps.cs:161
Status and confirmed retreat UI
Category: Adventures & loot