Placing and owning a house
From UO:PvE Wiki
Use a placement tool, review capacity and price, and find a valid live-world plot.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Placement flow#
Use a house placement tool from your backpack while alive. Select a model, review its price and storage, then target a location. The placement preview is revalidated when you confirm.
The ordinary placement path refuses a new house if any character on the account already owns one. The placement cost is withdrawn from bank funds only after the confirmed location is accepted.
Space and restrictions#
The plot must pass terrain, collision, region and model-specific placement checks. A visually empty location is not automatically valid. Existing houses, world objects and live region rules determine available plots.
House placement is enabled in current feature flags. The source includes standard houses and custom foundations, but this does not guarantee a suitable plot or vendor supplying a tool at a particular location.
Ownership and upkeep#
Under AOS house rules, characters on the owner’s account are recognised as owners. House decay is enabled in the inspected configuration. Check the house sign and in-game status before assuming a property remains maintained indefinitely.
Source notes
Show 7 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Multis/Houses/HousePlacementTool.cs:71
Tool menu requirementsProjects/UOContent/Multis/Houses/HousePlacementTool.cs:195
One account-house gateProjects/UOContent/Multis/Houses/HousePlacementTool.cs:1960
Confirmation, placement validation and paymentProjects/UOContent/Multis/Houses/BaseHouse.cs:3541
Account-house lookupProjects/UOContent/Multis/Houses/BaseHouse.cs:3559
Account ownershipProjects/UOContent/Multis/Houses/BaseHouse.cs:1301
Decay settingDistribution/Configuration/FeatureFlags/flags.json:1
house_placement enabled
Category: Adventures & loot