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Crime and town guards

From UO:PvE Wiki

Guard protection depends on the current region and the act being judged.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Call for help#

In an enabled guarded region, a living character can say guards. The region looks for eligible nearby criminals or other permanent guard candidates. Some NPC witnesses can also summon guards automatically.

A newly flagged guard candidate ordinarily has a 15-second guard-call window. Do not confuse that window with the full duration of criminal status. Guard availability is determined by live region state.

Criminal consequences#

Harming an innocent, helping a criminal or murderer in relevant circumstances, or criminal looting can lead to guard attention. Ordinary healers and bankers also refuse criminals, and travel spells have criminal restrictions.

A region can allow or reject murderers separately. The shard’s PvE name does not remove every underlying notoriety rule. Check the current realm rules and in-game messages before assuming an action is protected.

Reputation is separate#

Town and community reputation penalties are another system. A score change does not replace criminal flags, guard eligibility or corpse-looting permissions.

Source notes

Show 6 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Regions/GuardedRegion.cs:184
    Guards speech
  2. Projects/UOContent/Regions/GuardedRegion.cs:205
    Aggression/beneficial/criminal hooks
  3. Projects/UOContent/Regions/GuardedRegion.cs:236
    Guard candidates and witnesses
  4. Projects/UOContent/Regions/GuardedRegion.cs:337
    Candidate rules and15-second timer
  5. Projects/UOContent/Mobiles/Townfolk/Banker.cs:466
    Criminal bank refusal
  6. Projects/UOContent/Mobiles/Healers/Healer.cs:43
    Criminal healer refusal

Category: Adventures & loot