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Boats and dry docking

From UO:PvE Wiki

Manage anchors, navigation and a clear deck before packing up a boat.

Development source reviewed on 29 October 2026. In-game availability is unverified.

On board#

Boat controls handle forward/backward movement, turns, stopping and anchor changes through the tiller’s speech commands. A lowered anchor prevents sailing. The owner controls the boat’s name.

Dropping a map on the tillerman while aboard supports the navigation system. Ownership, keys and boarding are separate from selecting a route. Boat placement is enabled, but usable water and available launch sites depend on the current map.

Dry dock checklist#

  • Be alive and stand off the boat; double-click its tillerman to begin dry docking.
  • Carry a matching boat key in your backpack.
  • Lower the anchor.
  • Empty the hold and clear items from the deck.
  • Move all characters and creatures off the boat.
  • Review and accept the docking confirmation; the conditions are checked again.

World availability#

The source supports boats, but it does not establish a live boat seller or an available berth at a specific town. Inspect the in-game boat and local water before committing supplies.

Source notes

Show 8 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Multis/Boats/BaseBoat.cs:441
    Anchor operations
  2. Projects/UOContent/Multis/Boats/BaseBoat.cs:549
    Name ownership
  3. Projects/UOContent/Multis/Boats/BaseBoat.cs:590
    Dry dock conditions
  4. Projects/UOContent/Multis/Boats/BaseBoat.cs:673
    Confirmation revalidation
  5. Projects/UOContent/Multis/Boats/BaseBoat.cs:1008
    Speech controls
  6. Projects/UOContent/Multis/Boats/TillerMan.cs:71
    Off-boat dry docking
  7. Projects/UOContent/Multis/Boats/TillerMan.cs:83
    Navigation map
  8. Distribution/Configuration/FeatureFlags/flags.json:1
    boat_placement enabled

Category: Adventures & loot