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Player-run guilds

From UO:PvE Wiki

Create a named player organisation and manage its roster separately from NPC societies.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Create or join#

Open the client Guild interface. A character without a guild receives the creation interface; an existing member receives guild information. The source registration fee is 25,000 gold, paid through the banker.

Creation requires a unique accepted guild name of at most 40 characters and a nonempty unique abbreviation of at most 4. The interface also allows accepting or ignoring guild invitations.

Management#

The modern guild system has ranks and permissions for invitations, removals, promotions, war and alliance actions. Use the roster and rank controls rather than assuming every member has the leader’s authority.

Player guilds can affect allied status and house Guild secure access. NPC Society memberships, reputation ranks and service marks remain separate. Joining the Hunter Guild does not create or join a player guild.

Live organisations#

No live guild roster or player data was inspected. Existing guild names, recruitment and diplomatic state are dynamic world information.

Source notes

Show 6 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Misc/Guild.cs:523
    Fee and name limits
  2. Projects/UOContent/Misc/Guild.cs:575
    Modern system branch
  3. Projects/UOContent/Misc/Guild.cs:887
    Guild interface routing
  4. Projects/UOContent/Gumps/Guilds/New Guild System/CreateGuildGump.cs:60
    Name validation and payment
  5. Projects/UOContent/Misc/Guild.cs:14
    Rank permission flags
  6. Projects/UOContent/Multis/Houses/BaseHouse.cs:3567
    Guild access relation

Category: Adventures & loot