Heal, Cure and Refresh potions
From UO:PvE Wiki
Potion strengths, shared healing cooldowns, cure chances and stamina restoration.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Healing amounts and cooldowns#
Healing potions scale both endpoints by Enhance Potions, then choose an inclusive integer amount between those endpoints. All healing potion strengths share the same action lock. The cooldown below starts when a potion is successfully used.
Healing potions cannot be used at full health, while poisoned, or while Mortal Strike prevents healing. A Greater Heal potion with effective enhancement 80 restores a random 36–45 health before the normal maximum-health clamp.
| Potion | Base heal | Shared heal cooldown |
|---|---|---|
| Lesser Heal | 6–8 | 3 seconds |
| Heal | 13–16 | 8 seconds |
| Greater Heal | 20–25 | 10 seconds |
Cure chances#
Each listed chance is multiplied by 1 + E / 100, where E is effective Enhance Potions. A chance of 100% or more succeeds whenever the cure is otherwise allowed. A failed cure attempt still drinks the potion. Vampiric Embrace blocks cure potions because they contain garlic.
These tables match the five standard poison objects. Darkglow and Parasitic use separate poison objects and are not entries in these potion tables; matching their numeric level does not establish a cure chance.
| Potion | Lesser | Regular | Greater | Deadly | Lethal |
|---|---|---|---|---|---|
| Lesser Cure | 75% | 50% | 25% | No entry | No entry |
| Cure | 100% | 95% | 75% | 50% | 25% |
| Greater Cure | 100% | 100% | 100% | 95% | 75% |
Stamina restoration#
Refresh restores a base amount equal to 25% of maximum stamina; Total Refresh uses 100%. First truncate that fraction to an integer, then apply the integer Enhance Potions multiplier. Current stamina cannot exceed its maximum. These potions do not use the healing-potion action lock.
Source notes
Show 13 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Items/Skill Items/Magical/Potions/Heal Potions/BaseHealPotion.cs:17
Scaled healing rangeProjects/UOContent/Items/Skill Items/Magical/Potions/Heal Potions/BaseHealPotion.cs:25
Poison, Mortal Strike and shared lockProjects/UOContent/Items/Skill Items/Magical/Potions/Heal Potions/LesserHealPotion.cs:13
Lesser Heal valuesProjects/UOContent/Items/Skill Items/Magical/Potions/Heal Potions/HealPotion.cs:13
Heal valuesProjects/UOContent/Items/Skill Items/Magical/Potions/Heal Potions/GreaterHealPotion.cs:13
Greater Heal valuesProjects/UOContent/Items/Skill Items/Magical/Potions/Cure Potions/LesserCurePotion.cs:15
Lesser Cure chance tableProjects/UOContent/Items/Skill Items/Magical/Potions/Cure Potions/CurePotion.cs:16
Cure chance tableProjects/UOContent/Items/Skill Items/Magical/Potions/Cure Potions/GreaterCurePotion.cs:17
Greater Cure chance tableProjects/UOContent/Items/Skill Items/Magical/Potions/Cure Potions/BaseCurePotion.cs:29
Poison identity comparison and chance scalingProjects/UOContent/Items/Skill Items/Magical/Potions/Cure Potions/BaseCurePotion.cs:66
Garlic restriction and consumptionProjects/UOContent/Items/Skill Items/Magical/Potions/Refresh Potions/BaseRefreshPotion.cs:30
Refresh scaling orderProjects/UOContent/Items/Skill Items/Magical/Potions/Refresh Potions/RefreshPotion.cs:13
Quarter staminaProjects/UOContent/Items/Skill Items/Magical/Potions/Refresh Potions/TotalRefreshPotion.cs:13
Full stamina
Category: Crafting & resources