UO:PvE WikiPeople vs EverythingVisit the realm website
Wiki navigation

Refining metal equipment

From UO:PvE Wiki

Apply one learned refinement to eligible metal gear, or replace its existing refinement at full cost.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Recipe effects#

Choose a tier in [Refinements, choose a learned trait, target an item in your backpack and review the confirmation. The same trait has a separate recipe at each tier.

TraitAttributeTier 1Tier 2Tier 3
ConservationLower Reagent Cost+2+4+6
IncantationSpell Damage Increase+1+2+3
Honed EdgeWeapon Damage Increase+3+6+9
DeflectionDefence Chance Increase+1+2+3
FortitudeMaximum Hits+1+2+3
FortuneLuck+10+20+30

Crafting requirements#

You must be a living eligible player, belong to the Crafters Guild and have learned the exact recipe. Blacksmithy uses the base skill value. Gold and the exact ingot type must be in your backpack.

RequirementTier 1Tier 2Tier 3
Base Blacksmithy60.080.0100.0
Ingots10 Cobalt20 Titanium30 Mithril
Gold5001,0001,500
Maximum property score after refinement204060

Eligible items and property room#

The item must be one movable, transferable, nonquest, non-artifact metal weapon, metal armour piece or shield in your backpack. Metal armour is restricted to plate, chainmail and ringmail; shields are separately allowed. Retired-school items are excluded. Honed Edge is weapon-only.

Existing magical properties count toward a weighted property budget. Luck costs 0.2 per point; weapon damage costs one third; Faster Casting costs 10; Faster Cast Recovery costs five; spell damage, defence chance, hit chance, hit/stat bonuses cost two; regeneration costs five; other general attributes cost one. Positive weapon or armour special attributes cost one, skill bonuses cost two, and positive armour resistance bonuses cost one.

The added bonus must fit the tier’s score ceiling. When replacing a refinement, the old refinement’s weighted bonus is subtracted before checking the new bonus.

Replacement and confirmation#

An item holds one refinement. Replacing it removes the old bonus, applies the new bonus and consumes the full new cost. Choosing the identical recipe again is rejected without charging.

The confirmation rechecks the item, recipe and materials. If the item changed while the panel was open, select it again. If another system changed the stored refined attribute, further refinement is blocked for review.

Wearing refined equipment#

The wearer must meet the equipment-progression tier matching the refinement. Being able to craft a refinement does not waive these wearing requirements.

Refinement tierAdventurer levelLicensed maximumActive playAge since first play
115D358 hoursNo additional days
230D6530 hoursNo additional days
345D9560 hours14 days

Availability#

The discovery, confirmation and application paths are implemented in source. This audit did not test a live recipe drop, trade, refinement or equipment use.

Source notes

Show 6 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Adventures/Refinement.cs:11
    Effects, materials, costs and scoring weights
  2. Projects/UOContent/Engines/Adventures/Refinement.cs:65
    Membership, skill, equipment restrictions and budget checks
  3. Projects/UOContent/Engines/Adventures/Refinement.cs:98
    Atomic consumption and replacement
  4. Projects/UOContent/Engines/Adventures/AdventureGumps.cs:133
    Targeting, confirmation and changed-item checks
  5. Projects/UOContent/Engines/Progression/EquipmentProgression.cs:9
    Wearer tier requirements
  6. Projects/UOContent/Engines/Progression/EquipmentProgression.cs:52
    Refinement tier participates in wearing eligibility

Category: Crafting & resources