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Equipment enhancement

From UO:PvE Wiki

Enhancement checks, material conversion and the rolls that can destroy an item.

Development source reviewed on 29 October 2026. In-game availability is unverified.

What can be enhanced#

The normal enhancement path accepts weapons and armour in your backpack. The item must still use a standard resource, the selected material must be nonstandard, and the exact item type must have a recipe in the chosen craft system. Arcane equipment currently carrying an arcane charge is rejected. Normal tool, station, material, resource and crafting-skill checks still apply.

Enhancement applies a new resource to existing equipment. It is separate from the shard’s refinement system. A successful enhancement consumes the full recipe resource requirement and changes the item’s resource; failure and breakage consume half through the shared resource-consumption code. Breakage also deletes the item.

Risk checks#

The base risk value B starts at 20. If the integer portion of the effective crafting skill S is at least 100, the code subtracts trunc((S − 90) / 10). Thus the base value is 19 at 100.0 skill, 18 at 110.0 and 17 at 120.0.

The code checks applicable properties in sequence: physical, fire, cold, energy, poison, durability, luck, lower requirements and damage increase. Each check draws an integer from 0 to 99. A roll below 10 produces ordinary failure. Otherwise, a roll below that check’s risk value breaks the item. Once a check fails or breaks the item, later checks do nothing. All applicable checks must pass for success; there is no single universal enhancement-success percentage.

Applicable checkRisk value
Armour resistance increased by the materialB + the item’s current resistance of that type
Weapon elemental damage supplied by the materialB; the normal weapon path leaves its local resistance values at zero
Material adds durabilityB + trunc(maximum durability / 40)
Material adds luckB + 10 + trunc(current luck / 2)
Material lowers requirementsB + trunc(current Lower Stat Requirements / 4)
Weapon already has positive Damage IncreaseB + trunc(current Damage Increase / 4)

Source notes

Show 5 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Craft/Core/Enhance.cs:23
    Eligibility, current resource, recipe and material checks.
  2. Projects/UOContent/Engines/Craft/Core/Enhance.cs:128
    Weapon and armour values and applicable risk flags.
  3. Projects/UOContent/Engines/Craft/Core/Enhance.cs:185
    Skill adjustment and ordered risk checks.
  4. Projects/UOContent/Engines/Craft/Core/Enhance.cs:239
    Resource consumption, conversion and item destruction.
  5. Projects/UOContent/Engines/Craft/Core/Enhance.cs:313
    Random failure/breakage comparison and early exit.

Category: Crafting & resources