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Running and buying from player vendors

From UO:PvE Wiki

Place a vendor in a suitable public house, price inventory and keep wages funded.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Place and stock#

A contract of employment must be in your backpack. With the current AOS vendor rules, direct placement requires house ownership, a public house and enough vendor/storage capacity. A renter uses the house’s rental-contract route instead.

Add goods to the vendor and set prices through its prompts. An item can be marked not for sale. Newly listed goods have a one-minute wait before they can be purchased.

Wages and proceeds#

The modern vendor wage per real day is 60 +3×floor(total listed prices/500) gold. Payment is deducted from the vendor’s held gold every real day.

Fund the vendor and check its status regularly. Insufficient wage money triggers vendor removal and inventory recovery handling; do not treat a vendor as free indefinite storage.

Owners can use the collect interaction to request held proceeds. The source deposits collected money through the banking system, subject to capacity.

Customers#

Use vendor browse to inspect stock and vendor buy to target a purchase while nearby. The vendor rechecks sale status and opens purchase confirmation. Player-vendor transactions are currently enabled, but individual shops depend on the live world.

Source notes

Show 6 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Misc/PlayerVendorDeed.cs:19
    Placement requirements
  2. Projects/UOContent/Mobiles/Vendors/PlayerVendor.cs:136
    Daily wage formula
  3. Projects/UOContent/Mobiles/Vendors/PlayerVendor.cs:733
    Buyer gates and one-minute wait
  4. Projects/UOContent/Mobiles/Vendors/PlayerVendor.cs:772
    Collect proceeds
  5. Projects/UOContent/Mobiles/Vendors/PlayerVendor.cs:924
    Speech interactions
  6. Projects/UOContent/Mobiles/Vendors/PlayerVendor.cs:1040
    Daily payment and removal

Category: Progression & rewards