Running and buying from player vendors
From UO:PvE Wiki
Place a vendor in a suitable public house, price inventory and keep wages funded.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Place and stock#
A contract of employment must be in your backpack. With the current AOS vendor rules, direct placement requires house ownership, a public house and enough vendor/storage capacity. A renter uses the house’s rental-contract route instead.
Add goods to the vendor and set prices through its prompts. An item can be marked not for sale. Newly listed goods have a one-minute wait before they can be purchased.
Wages and proceeds#
The modern vendor wage per real day is 60 +3×floor(total listed prices/500) gold. Payment is deducted from the vendor’s held gold every real day.
Fund the vendor and check its status regularly. Insufficient wage money triggers vendor removal and inventory recovery handling; do not treat a vendor as free indefinite storage.
Owners can use the collect interaction to request held proceeds. The source deposits collected money through the banking system, subject to capacity.
Customers#
Use vendor browse to inspect stock and vendor buy to target a purchase while nearby. The vendor rechecks sale status and opens purchase confirmation. Player-vendor transactions are currently enabled, but individual shops depend on the live world.
Source notes
Show 6 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Items/Misc/PlayerVendorDeed.cs:19
Placement requirementsProjects/UOContent/Mobiles/Vendors/PlayerVendor.cs:136
Daily wage formulaProjects/UOContent/Mobiles/Vendors/PlayerVendor.cs:733
Buyer gates and one-minute waitProjects/UOContent/Mobiles/Vendors/PlayerVendor.cs:772
Collect proceedsProjects/UOContent/Mobiles/Vendors/PlayerVendor.cs:924
Speech interactionsProjects/UOContent/Mobiles/Vendors/PlayerVendor.cs:1040
Daily payment and removal
Category: Progression & rewards