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Fleshrenderer

From UO:PvE Wiki

Fleshrenderer is a monster or encounter npc. About D73–77.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D73–77
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str401–460Source range
Dex201–210Source range
Int221–260Source range
Hits4500Source range
Damage16–20Source range

Resistances#

AttributeValue or rangeInterpretation
Physical80–90Source range
Fire50–60Source range
Cold50–60Source range
Poison100Source range
Energy70–80Source range

Damage types#

AttributeValue or rangeInterpretation
Physical80Source range
Poison20Source range

Skills#

AttributeValue or rangeInterpretation
Detect Hidden80Source range
Magic Resist155.1–160Source range
Meditation100Source range
Tactics100Source range
Wrestling90.1–100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
DemonKnight.DistributeArtifact(this)OnDeathInvokes a dedicated artifact or scroll reward handler under its own eligibility rules. if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))

Artifact Rarity10 candidate items#

Candidate items in DemonKnight.ArtifactRarity10. Selection and award eligibility are separate from ordinary creature loot.

Shared reward helper referenced by this creature

Each rarity-10 entry has weight 5; each rarity-11 entry has weight 4. This selects an item only after the separate artifact award roll succeeds.

ItemSelection weight or occurrences
Legacy Of The Dread Lord5 / 134
The Taskmaster5 / 134

Artifact Rarity11 candidate items#

Candidate items in DemonKnight.ArtifactRarity11. Selection and award eligibility are separate from ordinary creature loot.

Shared reward helper referenced by this creature

Each rarity-10 entry has weight 5; each rarity-11 entry has weight 4. This selects an item only after the separate artifact award roll succeeds.

ItemSelection weight or occurrences
The Dragon Slayer4 / 134
Armor Of Fortune4 / 134
Gauntlets Of Nobility4 / 134
Helm Of Insight4 / 134
Holy Knights Breastplate4 / 134
Jackals Collar4 / 134
Leggings Of Bane4 / 134
Midnight Bracers4 / 134
Ornate Crown Of The Harrower4 / 134
Shadow Dancer Leggings4 / 134
Tunic Of Fire4 / 134
Voice Of The Fallen King4 / 134
Bracelet Of Health4 / 134
Ornament Of The Magician4 / 134
Ring Of The Elements4 / 134
Ring Of The Vile4 / 134
Aegis4 / 134
Arcane Shield4 / 134
Axe Of The Heavens4 / 134
Blade Of Insanity4 / 134
Bone Crusher4 / 134
Breath Of The Dead4 / 134
Frostbringer4 / 134
Serpents Fang4 / 134
Staff Of The Magi4 / 134
The Beserkers Maul4 / 134
The Dryad Bow4 / 134
Divine Countenance4 / 134
Hat Of The Magi4 / 134
Hunters Headdress4 / 134
Spirit Of The Totem4 / 134

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;FleshRenderer

Taming, resources and other properties#

PropertyValue
Bard Immune!Core.SE
UnprovokableCore.SE
Auto Dispeltrue
Poison ImmunePoison.Lethal
Treasure Map Level1
Fame23000
Karma-23000
Virtual Armor24
Body315

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 37 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:61
  7. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:109
  8. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:67
  9. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:14
  10. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:15
  11. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:16
  12. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:18
  13. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:20
  14. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:22
  15. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:23
  16. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:25
  17. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:26
  18. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:27
  19. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:28
  20. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:29
  21. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:31
  22. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:32
  23. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:33
  24. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:34
  25. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:35
  26. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:62
  27. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:71
  28. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:57
  29. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:50
  30. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:51
  31. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:49
  32. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:53
  33. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:55
  34. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:37
  35. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:38
  36. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:40
  37. Projects/UOContent/Mobiles/Monsters/AOS/FleshRenderer.cs:12

Category: Monsters and NPCs