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Hunter's Headdress

From UO:PvE Wiki

Hunter's Headdress: clothing. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryClothing
AvailabilitySource defined; availability unverified
Name sourceclient English label
Base typesDeerMask → BaseHat → BaseClothing → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight4
Allowed racesAllow All Races
Artifact rarity11
Initial minimum durability255
Initial maximum durability255
Default materialNone
Can be fortifiedtrue
Male wearer allowedtrue
Female wearer allowedtrue
Physical resistance2
Fire resistance6
Cold resistance23
Poison resistance1
Energy resistance7
Strength requirement10
Fixed Bonus Dex8
Fixed Night Sight1
Fixed Attack Chance15
Skill bonus: Archery20

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Source notes

Show 20 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Clothing/Artifacts/HuntersHeaddress.cs:5
    Item class definition
  2. Projects/UOContent/Items/Clothing/Hats.cs:257
    DefaultWeight defined by DeerMask
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Clothing/Artifacts/HuntersHeaddress.cs:22
    ArtifactRarity defined by HuntersHeaddress
  5. Projects/UOContent/Items/Clothing/Artifacts/HuntersHeaddress.cs:26
    InitMinHits defined by HuntersHeaddress
  6. Projects/UOContent/Items/Clothing/Artifacts/HuntersHeaddress.cs:27
    InitMaxHits defined by HuntersHeaddress
  7. Projects/UOContent/Items/Clothing/BaseClothing.cs:143
    DefaultResource defined by BaseClothing
  8. Projects/UOContent/Items/Clothing/BaseClothing.cs:290
    CanFortify defined by BaseClothing
  9. Projects/UOContent/Items/Clothing/BaseClothing.cs:168
    AllowMaleWearer defined by BaseClothing
  10. Projects/UOContent/Items/Clothing/BaseClothing.cs:169
    AllowFemaleWearer defined by BaseClothing
  11. Projects/UOContent/Items/Clothing/Hats.cs:259
    BasePhysicalResistance defined by DeerMask
  12. Projects/UOContent/Items/Clothing/Hats.cs:260
    BaseFireResistance defined by DeerMask
  13. Projects/UOContent/Items/Clothing/Artifacts/HuntersHeaddress.cs:24
    BaseColdResistance defined by HuntersHeaddress
  14. Projects/UOContent/Items/Clothing/Hats.cs:262
    BasePoisonResistance defined by DeerMask
  15. Projects/UOContent/Items/Clothing/Hats.cs:263
    BaseEnergyResistance defined by DeerMask
  16. Projects/UOContent/Items/Clothing/BaseClothing.cs:165
    AosStrReq defined by BaseClothing
  17. Projects/UOContent/Items/Clothing/Artifacts/HuntersHeaddress.cs:15
    Constructor Attributes.BonusDex
  18. Projects/UOContent/Items/Clothing/Artifacts/HuntersHeaddress.cs:16
    Constructor Attributes.NightSight
  19. Projects/UOContent/Items/Clothing/Artifacts/HuntersHeaddress.cs:17
    Constructor Attributes.AttackChance
  20. Projects/UOContent/Items/Clothing/Artifacts/HuntersHeaddress.cs:13
    Fixed skill bonus

Category: Items and equipment