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Demon Knight

From UO:PvE Wiki

Demon Knight is a boss. 100.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationBoss
Difficulty100
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str500Source range
Dex100Source range
Int1000Source range
Hits30000Source range
Mana5000Source range
Damage17–21Source range

Resistances#

AttributeValue or rangeInterpretation
Physical30Source range
Fire30Source range
Cold30Source range
Poison30Source range
Energy30Source range

Damage types#

AttributeValue or rangeInterpretation
Physical20Source range
Fire20Source range
Cold20Source range
Poison20Source range
Energy20Source range

Skills#

AttributeValue or rangeInterpretation
Necromancy120Source range
Spirit Speak120Source range
Detect Hidden80Source range
Eval Int100Source range
Magery100Source range
Meditation120Source range
Magic Resist150Source range
Tactics100Source range
Wrestling120Source range

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D1001,800–2,800275%575–100

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Super Boss loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
AddLoot(LootPack.HighScrolls, Utility.RandomMinMax(6, 60))Requests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
DistributeArtifact(creature, CreateRandomArtifact())DistributeArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
DistributeArtifact(FindRandomPlayer(creature), artifact)DistributeArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
DistributeArtifact(to, CreateRandomArtifact())DistributeArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
to.BankBox.DropItem(artifact)DistributeArtifactPlaces a scripted item into a container. Read the source conditions and method context. if (pack?.TryDropItem(to, artifact, false) != true)
DistributeArtifact(this)OnDeathInvokes a dedicated artifact or scroll reward handler under its own eligibility rules. if (!Summoned && !NoKillAwards && CheckArtifactChance(this))

Artifact Rarity10 candidate items#

Candidate items in DemonKnight.ArtifactRarity10. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Each rarity-10 entry has weight 5; each rarity-11 entry has weight 4. This selects an item only after the separate artifact award roll succeeds.

ItemSelection weight or occurrences
Legacy Of The Dread Lord5 / 134
The Taskmaster5 / 134

Artifact Rarity11 candidate items#

Candidate items in DemonKnight.ArtifactRarity11. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Each rarity-10 entry has weight 5; each rarity-11 entry has weight 4. This selects an item only after the separate artifact award roll succeeds.

ItemSelection weight or occurrences
The Dragon Slayer4 / 134
Armor Of Fortune4 / 134
Gauntlets Of Nobility4 / 134
Helm Of Insight4 / 134
Holy Knights Breastplate4 / 134
Jackals Collar4 / 134
Leggings Of Bane4 / 134
Midnight Bracers4 / 134
Ornate Crown Of The Harrower4 / 134
Shadow Dancer Leggings4 / 134
Tunic Of Fire4 / 134
Voice Of The Fallen King4 / 134
Bracelet Of Health4 / 134
Ornament Of The Magician4 / 134
Ring Of The Elements4 / 134
Ring Of The Vile4 / 134
Aegis4 / 134
Arcane Shield4 / 134
Axe Of The Heavens4 / 134
Blade Of Insanity4 / 134
Bone Crusher4 / 134
Breath Of The Dead4 / 134
Frostbringer4 / 134
Serpents Fang4 / 134
Staff Of The Magi4 / 134
The Beserkers Maul4 / 134
The Dryad Bow4 / 134
Divine Countenance4 / 134
Hat Of The Magi4 / 134
Hunters Headdress4 / 134
Spirit Of The Totem4 / 134

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() { return Utility.Random(3) switch { 0 => WeaponAbility.DoubleStrike, 1 => WeaponAbility.WhirlwindAttack, 2 => WeaponAbility.CrushingBlow, _ => WeaponAbility.DoubleStrike }; }DemonKnight

Taming, resources and other properties#

PropertyValue
Bard Immune!Core.SE
UnprovokableCore.SE
Poison ImmunePoison.Lethal
Treasure Map Level1
Fame28000
Karma-28000
Virtual Armor64
Body318
Base Sound ID0x165
Artifact Rarity10{ typeof(LegacyOfTheDreadLord), typeof(TheTaskmaster) }
Artifact Rarity11{ typeof(TheDragonSlayer), typeof(ArmorOfFortune), typeof(GauntletsOfNobility), typeof(HelmOfInsight), typeof(HolyKnightsBreastplate), typeof(JackalsCollar), typeof(LeggingsOfBane), typeof(MidnightBracers), typeof(OrnateCrownOfTheHarrower), typeof(ShadowDancerLeggings), typeof(TunicOfFire), typeof(VoiceOfTheFallenKing), typeof(BraceletOfHealth), typeof(OrnamentOfTheMagician), typeof(RingOfTheElements), typeof(RingOfTheVile), typeof(Aegis), typeof(ArcaneShield), typeof(AxeOfTheHeavens), typeof(BladeOfInsanity), typeof(BoneCrusher), typeof(BreathOfTheDead), typeof(Frostbringer), typeof(SerpentsFang), typeof(StaffOfTheMagi), typeof(TheBeserkersMaul), typeof(TheDryadBow), typeof(DivineCountenance), typeof(HatOfTheMagi), typeof(HuntersHeaddress), typeof(SpiritOfTheTotem) }

Matching slayers#

  • Demon Slayer (Super slayer)

Adventure reward families#

  • Demons

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 52 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:61
  7. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:109
  8. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:67
  9. Projects/UOContent/Items/Weapons/SlayerGroup.cs:174
    Super slayer membership
  10. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:152
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  11. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:20
  12. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:21
  13. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:22
  14. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:24
  15. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:25
  16. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:27
  17. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:29
  18. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:30
  19. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:31
  20. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:32
  21. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:33
  22. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:35
  23. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:36
  24. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:37
  25. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:38
  26. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:39
  27. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:41
  28. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:42
  29. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:44
  30. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:45
  31. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:46
  32. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:47
  33. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:48
  34. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:49
  35. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:50
  36. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:225
  37. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:226
  38. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:152
  39. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:157
  40. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:162
  41. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:176
  42. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:219
  43. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:202
  44. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:102
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  46. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:105
  47. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:107
  48. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:52
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  51. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:17
  52. Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs:18

Category: Monsters and NPCs