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Thrasher

From UO:PvE Wiki

Thrasher is a monster or encounter npc. About D29–46.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D29–46
AIAI_Melee
TamingSource marks tameable
Minimum taming skill47.1
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str93–327Source range
Dex7–201Source range
Int15–67Source range
Hits260–984Source range
Stam56–75Source range
Mana25–30Source range
Damage20–30Source range

Resistances#

AttributeValue or rangeInterpretation
Physical50–55Source range
Fire25–29Source range
Poison25–28Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling101.2–118.3Source range
Tactics96.3–117.3Source range
Magic Resist102.4–118.6Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
4 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
c.DropItem(new ThrashersTail())OnDeathPlaces a scripted item into a container: Thrashers Tail. Read the source conditions and method context.

Artifacts candidate items#

Candidate items in MondainsLegacy.Artifacts. Selection and award eligibility are separate from ordinary creature loot.

Shared ML-minor-artifact pool

ItemSelection weight or occurrences
Aegis Of Grace1
Blade Dance1
Bloodwood Spirit1
Bonesmasher1
Boomstick1
Brightsight Lenses1
Fey Leggings1
Flesh Ripper1
Helm Of Swiftness1
Pads Of The Cu Sidhe1
Quiver Of Rage1
Quiver Of Elements1
Raeds Glory1
Righteous Anger1
Robe Of The Eclipse1
Robe Of The Equinox1
Soul Seeker1
Talon Bite1
Totem Of Void1
Wildfire Bow1
Windsong1

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.ArmorIgnore;Thrasher

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill47.1
Control Slots1
Meat1
Hides48
Hide TypeHideType.Spined
Favorite FoodFoodType.Meat | FoodType.Fish
Fame600
Karma-600
Virtual Armor30
Is Paragontrue
Body0xCA
Base Sound ID660
Gives ML Minor Artifacttrue

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 37 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Misc/MondainsLegacy.cs:9
  7. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:16
  8. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:17
  9. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:18
  10. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:20
  11. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:21
  12. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:22
  13. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:24
  14. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:26
  15. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:28
  16. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:29
  17. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:30
  18. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:32
  19. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:33
  20. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:34
  21. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:48
  22. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:57
  23. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:51
  24. Projects/UOContent/Mobiles/Animals/Reptiles/Alligator.cs:39
  25. Projects/UOContent/Mobiles/Animals/Reptiles/Alligator.cs:41
  26. Projects/UOContent/Mobiles/Animals/Reptiles/Alligator.cs:40
  27. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:44
  28. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:43
  29. Projects/UOContent/Mobiles/Animals/Reptiles/Alligator.cs:49
  30. Projects/UOContent/Mobiles/Animals/Reptiles/Alligator.cs:50
  31. Projects/UOContent/Mobiles/Animals/Reptiles/Alligator.cs:34
  32. Projects/UOContent/Mobiles/Animals/Reptiles/Alligator.cs:35
  33. Projects/UOContent/Mobiles/Animals/Reptiles/Alligator.cs:37
  34. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:12
  35. Projects/UOContent/Mobiles/Animals/Reptiles/Alligator.cs:11
  36. Projects/UOContent/Mobiles/Animals/Reptiles/Alligator.cs:12
  37. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs:42

Category: Monsters and NPCs