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Wildfire Bow

From UO:PvE Wiki

Wildfire Bow: ranged weapons. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryRanged weapons
AvailabilitySource defined; availability unverified
Name sourceclient English label
Base typesElvenCompositeLongbow → BaseRanged → BaseMeleeWeapon → BaseWeapon → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight8
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability255
Initial maximum durability255
Can be fortifiedtrue
AmmunitionArrow
Combat skillArchery
Base minimum damage12
Base maximum damage16
Base swing seconds (ML)4
Weapon speed (AOS scale)27
Strength requirement45
Dexterity requirement0
Intelligence requirement0
Maximum range10
Primary abilityForce Arrow
Secondary abilitySerpent Arrow
Weapon damage typeRanged
Weapon Resist Fire Bonus25
Skill bonus: Archery10

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Source notes

Show 22 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Minor Artifacts/ML/WildfireBow.cs:5
    Item class definition
  2. Projects/UOContent/Items/Weapons/ML Weapons/ElvenCompositeLongbow.cs:13
    DefaultWeight defined by ElvenCompositeLongbow
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Weapons/BaseWeapon.cs:231
    ArtifactRarity defined by BaseWeapon
  5. Projects/UOContent/Items/Minor Artifacts/ML/WildfireBow.cs:21
    InitMinHits defined by WildfireBow
  6. Projects/UOContent/Items/Minor Artifacts/ML/WildfireBow.cs:22
    InitMaxHits defined by WildfireBow
  7. Projects/UOContent/Items/Weapons/BaseWeapon.cs:787
    CanFortify defined by BaseWeapon
  8. Projects/UOContent/Items/Weapons/ML Weapons/ElvenCompositeLongbow.cs:16
    AmmoType defined by ElvenCompositeLongbow
  9. Projects/UOContent/Items/Weapons/BaseWeapon.cs:253
    AosSkill defined by BaseWeapon
  10. Projects/UOContent/Items/Weapons/ML Weapons/ElvenCompositeLongbow.cs:23
    AosMinDamage defined by ElvenCompositeLongbow
  11. Projects/UOContent/Items/Weapons/ML Weapons/ElvenCompositeLongbow.cs:24
    AosMaxDamage defined by ElvenCompositeLongbow
  12. Projects/UOContent/Items/Weapons/ML Weapons/ElvenCompositeLongbow.cs:26
    MlSpeed defined by ElvenCompositeLongbow
  13. Projects/UOContent/Items/Weapons/ML Weapons/ElvenCompositeLongbow.cs:25
    AosSpeed defined by ElvenCompositeLongbow
  14. Projects/UOContent/Items/Weapons/ML Weapons/ElvenCompositeLongbow.cs:22
    AosStrengthReq defined by ElvenCompositeLongbow
  15. Projects/UOContent/Items/Weapons/BaseWeapon.cs:244
    AosDexterityReq defined by BaseWeapon
  16. Projects/UOContent/Items/Weapons/BaseWeapon.cs:245
    AosIntelligenceReq defined by BaseWeapon
  17. Projects/UOContent/Items/Weapons/BaseWeapon.cs:250
    AosMaxRange defined by BaseWeapon
  18. Projects/UOContent/Items/Weapons/ML Weapons/ElvenCompositeLongbow.cs:19
    PrimaryAbility defined by ElvenCompositeLongbow
  19. Projects/UOContent/Items/Weapons/ML Weapons/ElvenCompositeLongbow.cs:20
    SecondaryAbility defined by ElvenCompositeLongbow
  20. Projects/UOContent/Items/Weapons/BaseWeapon.cs:254
    AosType defined by BaseWeapon
  21. Projects/UOContent/Items/Minor Artifacts/ML/WildfireBow.cs:14
    Constructor WeaponAttributes.ResistFireBonus
  22. Projects/UOContent/Items/Minor Artifacts/ML/WildfireBow.cs:13
    Fixed skill bonus

Category: Items and equipment