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Sir Patrick

From UO:PvE Wiki

Sir Patrick is a monster or encounter npc. About D41–67.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D41–67
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str208–319Source range
Dex98–132Source range
Int45–91Source range
Hits616–884Source range
Damage15–25Source range

Resistances#

AttributeValue or rangeInterpretation
Physical55–62Source range
Fire40–48Source range
Cold71–80Source range
Poison40–50Source range
Energy50–60Source range

Damage types#

AttributeValue or rangeInterpretation
Physical40Source range
Cold60Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling126.3–136.5Source range
Tactics128.5–143.8Source range
Magic Resist102.8–117.9Source range
Anatomy127.5–137.2Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
  • Unresolved monster ability or group widens the estimate to the ability-score cap.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackLootItem(new PlateArms())Requests a newly created themed item: Plate Arms. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(6))
PackLootItem(new PlateChest())Requests a newly created themed item: Plate Chest. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(6))
PackLootItem(new PlateGloves())Requests a newly created themed item: Plate Gloves. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(6))
PackLootItem(new PlateGorget())Requests a newly created themed item: Plate Gorget. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(6))
PackLootItem(new PlateLegs())Requests a newly created themed item: Plate Legs. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(6))
PackLootItem(new PlateHelm())Requests a newly created themed item: Plate Helm. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(6))
PackLootItem(new Scimitar())Requests a newly created themed item: Scimitar. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new WoodenShield())Requests a newly created themed item: Wooden Shield. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Artifacts candidate items#

Candidate items in MondainsLegacy.Artifacts. Selection and award eligibility are separate from ordinary creature loot.

Shared ML-minor-artifact pool

ItemSelection weight or occurrences
Aegis Of Grace1
Blade Dance1
Bloodwood Spirit1
Bonesmasher1
Boomstick1
Brightsight Lenses1
Fey Leggings1
Flesh Ripper1
Helm Of Swiftness1
Pads Of The Cu Sidhe1
Quiver Of Rage1
Quiver Of Elements1
Raeds Glory1
Righteous Anger1
Robe Of The Eclipse1
Robe Of The Equinox1
Soul Seeker1
Talon Bite1
Totem Of Void1
Wildfire Bow1
Windsong1

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;SirPatrick
Ability list{ new SirPatrickDrainLife() }SirPatrick

Taming, resources and other properties#

PropertyValue
Fame18000
Karma-18000
Virtual Armor40
Bleed Immunetrue
Is Paragontrue
Body147
Base Sound ID451
Gives ML Minor Artifacttrue

Matching slayers#

  • Undead Slayer (Super slayer)

Adventure reward families#

  • Undead

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 42 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Misc/MondainsLegacy.cs:9
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:66
    Super slayer membership
  8. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:15
  9. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:16
  10. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:17
  11. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:19
  12. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:21
  13. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:23
  14. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:24
  15. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:26
  16. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:27
  17. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:28
  18. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:29
  19. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:30
  20. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:32
  21. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:33
  22. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:34
  23. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:35
  24. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:65
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:44
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:47
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:50
  28. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:53
  29. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:56
  30. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:59
  31. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:63
  32. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:64
  33. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:61
  34. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:60
  35. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:37
  36. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:38
  37. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:39
  38. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:70
  39. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:11
  40. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:12
  41. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:13
  42. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:58

Category: Monsters and NPCs