Sir Patrick
From UO:PvE Wiki
Sir Patrick is a monster or encounter npc. About D41–67.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | About D41–67 |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 208–319 | Source range |
| Dex | 98–132 | Source range |
| Int | 45–91 | Source range |
| Hits | 616–884 | Source range |
| Damage | 15–25 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 55–62 | Source range |
| Fire | 40–48 | Source range |
| Cold | 71–80 | Source range |
| Poison | 40–50 | Source range |
| Energy | 50–60 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 40 | Source range |
| Cold | 60 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Wrestling | 126.3–136.5 | Source range |
| Tactics | 128.5–143.8 | Source range |
| Magic Resist | 102.8–117.9 | Source range |
| Anatomy | 127.5–137.2 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
- Unresolved monster ability or group widens the estimate to the ability-score cap.
Loot eligibility#
Ordinary treasure is conditional on encounter eligibility
One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Difficulty-based loot budget#
For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.
| Difficulty | Gold budget | Guaranteed equipment | Extra item chance | Properties | Intensity |
|---|---|---|---|---|---|
| D41–60 | 100–220 | 0 | 55% | 2–3 | 25–55 |
| D61–80 | 250–550 | 1 | 35% | 3–4 | 45–75 |
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
| Loot request | Interpretation | Condition |
|---|---|---|
| 2 × Ultra Rich loot theme | Requests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout. | No condition in extracted rule |
| PackLootItem(new PlateArms()) | Requests a newly created themed item: Plate Arms. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(6)) |
| PackLootItem(new PlateChest()) | Requests a newly created themed item: Plate Chest. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(6)) |
| PackLootItem(new PlateGloves()) | Requests a newly created themed item: Plate Gloves. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(6)) |
| PackLootItem(new PlateGorget()) | Requests a newly created themed item: Plate Gorget. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(6)) |
| PackLootItem(new PlateLegs()) | Requests a newly created themed item: Plate Legs. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(6)) |
| PackLootItem(new PlateHelm()) | Requests a newly created themed item: Plate Helm. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(6)) |
| PackLootItem(new Scimitar()) | Requests a newly created themed item: Scimitar. Ordinary equipment is rerolled at death; supply and map limits apply. | No condition in extracted rule |
| PackLootItem(new WoodenShield()) | Requests a newly created themed item: Wooden Shield. Ordinary equipment is rerolled at death; supply and map limits apply. | No condition in extracted rule |
Artifacts candidate items#
Candidate items in MondainsLegacy.Artifacts. Selection and award eligibility are separate from ordinary creature loot.
Shared ML-minor-artifact pool
| Item | Selection weight or occurrences |
|---|---|
| Aegis Of Grace | 1 |
| Blade Dance | 1 |
| Bloodwood Spirit | 1 |
| Bonesmasher | 1 |
| Boomstick | 1 |
| Brightsight Lenses | 1 |
| Fey Leggings | 1 |
| Flesh Ripper | 1 |
| Helm Of Swiftness | 1 |
| Pads Of The Cu Sidhe | 1 |
| Quiver Of Rage | 1 |
| Quiver Of Elements | 1 |
| Raeds Glory | 1 |
| Righteous Anger | 1 |
| Robe Of The Eclipse | 1 |
| Robe Of The Equinox | 1 |
| Soul Seeker | 1 |
| Talon Bite | 1 |
| Totem Of Void | 1 |
| Wildfire Bow | 1 |
| Windsong | 1 |
Abilities and special attacks#
| Ability definition | Rule | Defined by |
|---|---|---|
| Get Monster Abilities | override MonsterAbility[] GetMonsterAbilities() => _abilities; | SirPatrick |
| Ability list | { new SirPatrickDrainLife() } | SirPatrick |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Fame | 18000 |
| Karma | -18000 |
| Virtual Armor | 40 |
| Bleed Immune | true |
| Is Paragon | true |
| Body | 147 |
| Base Sound ID | 451 |
| Gives ML Minor Artifact | true |
Matching slayers#
- Undead Slayer (Super slayer)
Adventure reward families#
- Undead
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 42 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:5
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Misc/MondainsLegacy.cs:9Projects/UOContent/Items/Weapons/SlayerGroup.cs:66
Super slayer membershipProjects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:15Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:16Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:17Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:19Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:21Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:23Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:24Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:26Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:27Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:28Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:29Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:30Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:32Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:33Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:34Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:35Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:65Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:44Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:47Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:50Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:53Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:56Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:59Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:63Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:64Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:61Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:60Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:37Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:38Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:39Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:70Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:11Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:12Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SkeletalKnight.cs:13Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs:58
Category: Monsters and NPCs