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Pyre

From UO:PvE Wiki

Pyre is a monster or encounter npc. About D71–73.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D71–73
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str605–611Source range
Dex391–519Source range
Int669–818Source range
Hits1783–1939Source range
Damage30Source range

Resistances#

AttributeValue or rangeInterpretation
Physical65Source range
Fire72–75Source range
Poison36–41Source range
Energy50–51Source range

Damage types#

AttributeValue or rangeInterpretation
Physical50Source range
Fire50Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling121.9–130.6Source range
Tactics114.4–117.4Source range
Magic Resist147.7–153Source range
Poisoning122.8–124Source range
Magery121.8–127.8Source range
Eval Int103.6–117Source range
Meditation100–110Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
3 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Artifacts candidate items#

Candidate items in MondainsLegacy.Artifacts. Selection and award eligibility are separate from ordinary creature loot.

Shared ML-minor-artifact pool

ItemSelection weight or occurrences
Aegis Of Grace1
Blade Dance1
Bloodwood Spirit1
Bonesmasher1
Boomstick1
Brightsight Lenses1
Fey Leggings1
Flesh Ripper1
Helm Of Swiftness1
Pads Of The Cu Sidhe1
Quiver Of Rage1
Quiver Of Elements1
Raeds Glory1
Righteous Anger1
Robe Of The Eclipse1
Robe Of The Equinox1
Soul Seeker1
Talon Bite1
Totem Of Void1
Wildfire Bow1
Windsong1

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() { if (Utility.RandomBool()) { return WeaponAbility.ParalyzingBlow; } return WeaponAbility.BleedAttack; }Pyre

Taming, resources and other properties#

PropertyValue
Treasure Map Level5
Meat1
Feathers36
Fame21000
Karma-21000
Virtual Armor60
Fight ModeFightMode.Closest
Has Auratrue
Is Paragontrue
Body5
Base Sound ID0x8F
Gives ML Minor Artifacttrue
Meat TypeMeatType.Bird

Matching slayers#

  • Bird Slayer (Talisman slayer)
  • Flame Slayer (Talisman slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 41 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Misc/MondainsLegacy.cs:9
  7. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:52
    Talisman slayer membership
  8. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:68
    Talisman slayer membership
  9. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:18
  10. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:19
  11. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:20
  12. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:22
  13. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:24
  14. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:26
  15. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:27
  16. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:29
  17. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:30
  18. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:31
  19. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:32
  20. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:34
  21. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:35
  22. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:36
  23. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:37
  24. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:38
  25. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:39
  26. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:40
  27. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:55
  28. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:58
  29. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:50
  30. Projects/UOContent/Mobiles/Animals/Birds/Phoenix.cs:47
  31. Projects/UOContent/Mobiles/Animals/Birds/Phoenix.cs:49
  32. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:42
  33. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:43
  34. Projects/UOContent/Mobiles/Animals/Birds/Phoenix.cs:41
  35. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:16
  36. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:51
  37. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:12
  38. Projects/UOContent/Mobiles/Animals/Birds/Phoenix.cs:11
  39. Projects/UOContent/Mobiles/Animals/Birds/Phoenix.cs:13
  40. Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs:49
  41. Projects/UOContent/Mobiles/Animals/Birds/Phoenix.cs:48

Category: Monsters and NPCs