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Master Theophilus

From UO:PvE Wiki

Master Theophilus is a monster or encounter npc. About D60–67.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D60–67
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str137–187Source range
Dex253–301Source range
Int393–444Source range
Hits663–876Source range
Damage15–20Source range

Resistances#

AttributeValue or rangeInterpretation
Physical55–60Source range
Fire50–58Source range
Cold50–60Source range
Poison50–60Source range
Energy50–60Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling69.9–105.3Source range
Tactics113–117.9Source range
Magic Resist127–132.8Source range
Magery138.1–143.7Source range
Eval Int125.6–133.8Source range
Necromancy125.6–133.8Source range
Spirit Speak125.6–133.8Source range
Meditation128.8–132.9Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
3 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackNecroScroll(Utility.RandomMinMax(5, 9))Runs a scripted loot or inventory action under the listed conditions.if (Utility.RandomBool())
Scrolls: 4, 7Runs a scripted loot or inventory action under the listed conditions.else
Reagents: 7Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule
Reagents: 7Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule
Reagents: 8Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule
Reagents: 23Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule

Artifacts candidate items#

Candidate items in MondainsLegacy.Artifacts. Selection and award eligibility are separate from ordinary creature loot.

Shared ML-minor-artifact pool

ItemSelection weight or occurrences
Aegis Of Grace1
Blade Dance1
Bloodwood Spirit1
Bonesmasher1
Boomstick1
Brightsight Lenses1
Fey Leggings1
Flesh Ripper1
Helm Of Swiftness1
Pads Of The Cu Sidhe1
Quiver Of Rage1
Quiver Of Elements1
Raeds Glory1
Righteous Anger1
Robe Of The Eclipse1
Robe Of The Equinox1
Soul Seeker1
Talon Bite1
Totem Of Void1
Wildfire Bow1
Windsong1

Starting inventory#

Inventory ruleCondition
EquipItem(new Robe(hue))Unconditional
EquipItem(new WizardsHat(hue))Unconditional
EquipItem(new Sandals())Unconditional

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;MasterTheophilus

Taming, resources and other properties#

PropertyValue
Treasure Map Level5
Meat1
Fame18000
Karma-18000
Virtual Armor16
Can Rummage Corpsestrue
Always Murderertrue
Is Paragontrue
BodyUtility.Random(125, 2) When (Core.UOR); 0x190 When NOT (Core.UOR)
Gives ML Minor Artifacttrue

Matching slayers#

  • Repond Slayer (Super slayer)
  • Mage Slayer (Talisman slayer)

Adventure reward families#

  • Humanoids

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 49 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Misc/MondainsLegacy.cs:9
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:20
    Super slayer membership
  8. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:40
    Talisman slayer membership
  9. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:17
  10. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:18
  11. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:19
  12. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:21
  13. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:23
  14. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:25
  15. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:27
  16. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:28
  17. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:29
  18. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:30
  19. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:31
  20. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:33
  21. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:34
  22. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:35
  23. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:36
  24. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:37
  25. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:38
  26. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:39
  27. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:40
  28. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:73
  29. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:52
  30. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:56
  31. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:60
  32. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:61
  33. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:62
  34. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:52
  35. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:55
  36. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:56
  37. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:57
  38. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:76
  39. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:69
  40. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:64
  41. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:42
  42. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:43
  43. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:51
  44. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:62
  45. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:63
  46. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:12
  47. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:15
  48. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:19
  49. Projects/UOContent/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs:68

Category: Monsters and NPCs