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Lurg

From UO:PvE Wiki

Lurg is a monster or encounter npc. About D64–67.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D64–67
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str584–625Source range
Dex163–176Source range
Int90–106Source range
Hits3034–3189Source range
Stam163–176Source range
Mana90–106Source range
Damage16–19Source range

Resistances#

AttributeValue or rangeInterpretation
Physical50–53Source range
Fire45–47Source range
Cold56–60Source range
Poison50–60Source range
Energy41–56Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling122.7–130.5Source range
Tactics109.3–118.5Source range
Magic Resist72.9–87.6Source range
Anatomy110.5–124Source range
Healing84.1–105Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackLootItem(new Bandage(5))Requests a newly created themed item: Bandage. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new Ribs())Requests a newly created themed item: Ribs. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
c.DropItem(new PrimitiveFetish())OnDeathPlaces a scripted item into a container: Primitive Fetish. Read the source conditions and method context. if (Utility.RandomDouble() < 0.1)

Artifacts candidate items#

Candidate items in MondainsLegacy.Artifacts. Selection and award eligibility are separate from ordinary creature loot.

Shared ML-minor-artifact pool

ItemSelection weight or occurrences
Aegis Of Grace1
Blade Dance1
Bloodwood Spirit1
Bonesmasher1
Boomstick1
Brightsight Lenses1
Fey Leggings1
Flesh Ripper1
Helm Of Swiftness1
Pads Of The Cu Sidhe1
Quiver Of Rage1
Quiver Of Elements1
Raeds Glory1
Righteous Anger1
Robe Of The Eclipse1
Robe Of The Equinox1
Soul Seeker1
Talon Bite1
Totem Of Void1
Wildfire Bow1
Windsong1

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;Lurg

Taming, resources and other properties#

PropertyValue
Can Healtrue
Treasure Map Level4
Fame10000
Karma-10000
Virtual Armor28
Is Paragontrue
Body267
Base Sound ID0x59F
Gives ML Minor Artifacttrue

Matching slayers#

  • Repond Slayer (Super slayer)

Adventure reward families#

  • Humanoids

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 39 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Misc/MondainsLegacy.cs:9
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:20
    Super slayer membership
  8. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:16
  9. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:17
  10. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:18
  11. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:20
  12. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:21
  13. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:22
  14. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:24
  15. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:26
  16. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:28
  17. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:29
  18. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:30
  19. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:31
  20. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:32
  21. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:34
  22. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:35
  23. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:36
  24. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:37
  25. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:38
  26. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:51
  27. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:42
  28. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:43
  29. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:61
  30. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:54
  31. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:48
  32. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:47
  33. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:40
  34. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:41
  35. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:40
  36. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:12
  37. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:12
  38. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:13
  39. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Lurg.cs:46

Category: Monsters and NPCs