Leviathan
From UO:PvE Wiki
Leviathan is a monster or encounter npc. About D64–85.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | About D64–85 |
| AI | AI_Mage |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 1000 | Source range |
| Dex | 501–520 | Source range |
| Int | 501–515 | Source range |
| Hits | 1500 | Source range |
| Damage | 25–33 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 55–65 | Source range |
| Fire | 45–55 | Source range |
| Cold | 45–55 | Source range |
| Poison | 35–45 | Source range |
| Energy | 25–35 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 70 | Source range |
| Cold | 30 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Eval Int | 97.6–107.5 | Source range |
| Magery | 97.6–107.5 | Source range |
| Magic Resist | 97.6–107.5 | Source range |
| Meditation | 97.6–107.5 | Source range |
| Tactics | 97.6–107.5 | Source range |
| Wrestling | 97.6–107.5 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
- Unresolved monster ability or group widens the estimate to the ability-score cap.
Loot eligibility#
Ordinary treasure is conditional on encounter eligibility
One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Difficulty-based loot budget#
For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.
| Difficulty | Gold budget | Guaranteed equipment | Extra item chance | Properties | Intensity |
|---|---|---|---|---|---|
| D61–80 | 250–550 | 1 | 35% | 3–4 | 45–75 |
| D81–99 | 600–1,200 | 1 | 70% | 4–5 | 60–90 |
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
| Loot request | Interpretation | Condition |
|---|---|---|
| 5 × Filthy Rich loot theme | Requests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout. | No condition in extracted rule |
| PackLootItem(new Rope { ItemID = 0x14F8 }) | Requests a newly created themed item: Rope. Ordinary equipment is rerolled at death; supply and map limits apply. | No condition in extracted rule |
| PackLootItem(new Rope { ItemID = 0x14FA }) | Requests a newly created themed item: Rope. Ordinary equipment is rerolled at death; supply and map limits apply. | No condition in extracted rule |
Scripted drops and item transfers#
These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.
| Operation | Method | Interpretation and conditions |
|---|---|---|
| PackLootItem(new MessageInABottle(Map == Map.Felucca ? Map.Felucca : Map.Trammel)) | OnBeforeDeath | Requests a newly created themed item: Message In A Bottle. Ordinary equipment is rerolled at death; supply and map limits apply. |
Artifacts candidate items#
Candidate items in Leviathan.Artifacts. Selection and award eligibility are separate from ordinary creature loot.
Defined on this creature
| Item | Selection weight or occurrences |
|---|---|
| Candelabra Of Souls | 1 |
| Ghost Ship Anchor | 1 |
| Gold Bricks | 1 |
| Phillips Wooden Steed | 1 |
| Seahorse Statuette | 1 |
| Ship Model Of The HMS Cape | 1 |
| Admirals Hearty Rum | 1 |
| Alchemists Bauble | 1 |
| Arctic Death Dealer | 1 |
| Blaze Of Death | 1 |
| Burglars Bandana | 1 |
| Captain Quacklebushs Cutlass | 1 |
| Cavorting Club | 1 |
| Dread Pirate Hat | 1 |
| Enchanted Titan Leg Bone | 1 |
| Gwennos Harp | 1 |
| Iolos Lute | 1 |
| Luna Lance | 1 |
| Nights Kiss | 1 |
| Nox Rangers Heavy Crossbow | 1 |
| Polar Bear Mask | 1 |
| Violet Courage | 1 |
Abilities and special attacks#
| Ability definition | Rule | Defined by |
|---|---|---|
| Get Monster Abilities | override MonsterAbility[] GetMonsterAbilities() => _abilities; | Leviathan |
| Ability list | { new LeviathanBreath() } | Leviathan |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Treasure Map Level | 5 |
| Fame | 24000 |
| Karma | -24000 |
| Virtual Armor | 50 |
| Body | 77 |
| Base Sound ID | 353 |
| Treasure Map Chance | 0.25 |
| Artifacts | { // Decorations typeof(CandelabraOfSouls), typeof(GhostShipAnchor), typeof(GoldBricks), typeof(PhillipsWoodenSteed), typeof(SeahorseStatuette), typeof(ShipModelOfTheHMSCape), typeof(AdmiralsHeartyRum), // Equipment typeof(AlchemistsBauble), typeof(ArcticDeathDealer), typeof(BlazeOfDeath), typeof(BurglarsBandana), typeof(CaptainQuacklebushsCutlass), typeof(CavortingClub), typeof(DreadPirateHat), typeof(EnchantedTitanLegBone), typeof(GwennosHarp), typeof(IolosLute), typeof(LunaLance), typeof(NightsKiss), typeof(NoxRangersHeavyCrossbow), typeof(PolarBearMask), typeof(VioletCourage) } |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 37 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:7
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:74Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:21Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:22Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:23Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:25Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:27Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:29Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:30Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:32Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:33Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:34Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:35Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:36Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:38Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:39Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:40Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:41Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:42Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:43Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:108Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:53Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:54Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:69Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:104Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:103Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:63Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:45Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:46Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:48Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:16Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:17Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:65
Category: Monsters and NPCs