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Leviathan

From UO:PvE Wiki

Leviathan is a monster or encounter npc. About D64–85.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D64–85
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str1000Source range
Dex501–520Source range
Int501–515Source range
Hits1500Source range
Damage25–33Source range

Resistances#

AttributeValue or rangeInterpretation
Physical55–65Source range
Fire45–55Source range
Cold45–55Source range
Poison35–45Source range
Energy25–35Source range

Damage types#

AttributeValue or rangeInterpretation
Physical70Source range
Cold30Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int97.6–107.5Source range
Magery97.6–107.5Source range
Magic Resist97.6–107.5Source range
Meditation97.6–107.5Source range
Tactics97.6–107.5Source range
Wrestling97.6–107.5Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
  • Unresolved monster ability or group widens the estimate to the ability-score cap.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D61–80250–550135%3–445–75
D81–99600–1,200170%4–560–90

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
5 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackLootItem(new Rope { ItemID = 0x14F8 })Requests a newly created themed item: Rope. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new Rope { ItemID = 0x14FA })Requests a newly created themed item: Rope. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
PackLootItem(new MessageInABottle(Map == Map.Felucca ? Map.Felucca : Map.Trammel))OnBeforeDeathRequests a newly created themed item: Message In A Bottle. Ordinary equipment is rerolled at death; supply and map limits apply.

Artifacts candidate items#

Candidate items in Leviathan.Artifacts. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

ItemSelection weight or occurrences
Candelabra Of Souls1
Ghost Ship Anchor1
Gold Bricks1
Phillips Wooden Steed1
Seahorse Statuette1
Ship Model Of The HMS Cape1
Admirals Hearty Rum1
Alchemists Bauble1
Arctic Death Dealer1
Blaze Of Death1
Burglars Bandana1
Captain Quacklebushs Cutlass1
Cavorting Club1
Dread Pirate Hat1
Enchanted Titan Leg Bone1
Gwennos Harp1
Iolos Lute1
Luna Lance1
Nights Kiss1
Nox Rangers Heavy Crossbow1
Polar Bear Mask1
Violet Courage1

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;Leviathan
Ability list{ new LeviathanBreath() }Leviathan

Taming, resources and other properties#

PropertyValue
Treasure Map Level5
Fame24000
Karma-24000
Virtual Armor50
Body77
Base Sound ID353
Treasure Map Chance0.25
Artifacts{ // Decorations typeof(CandelabraOfSouls), typeof(GhostShipAnchor), typeof(GoldBricks), typeof(PhillipsWoodenSteed), typeof(SeahorseStatuette), typeof(ShipModelOfTheHMSCape), typeof(AdmiralsHeartyRum), // Equipment typeof(AlchemistsBauble), typeof(ArcticDeathDealer), typeof(BlazeOfDeath), typeof(BurglarsBandana), typeof(CaptainQuacklebushsCutlass), typeof(CavortingClub), typeof(DreadPirateHat), typeof(EnchantedTitanLegBone), typeof(GwennosHarp), typeof(IolosLute), typeof(LunaLance), typeof(NightsKiss), typeof(NoxRangersHeavyCrossbow), typeof(PolarBearMask), typeof(VioletCourage) }

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 37 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:74
  7. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:21
  8. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:22
  9. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:23
  10. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:25
  11. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:27
  12. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:29
  13. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:30
  14. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:32
  15. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:33
  16. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:34
  17. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:35
  18. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:36
  19. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:38
  20. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:39
  21. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:40
  22. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:41
  23. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:42
  24. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:43
  25. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:108
  26. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:53
  27. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:54
  28. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:69
  29. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:104
  30. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:103
  31. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:63
  32. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:45
  33. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:46
  34. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:48
  35. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:16
  36. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:17
  37. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/Leviathan.cs:65

Category: Monsters and NPCs