Dread Pirate Hat
From UO:PvE Wiki
Dread Pirate Hat: clothing. Source defined; availability unverified.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Item information#
| Property | Value |
|---|---|
| Category | Clothing |
| Availability | Source defined; availability unverified |
| Name source | client English label |
| Base types | TricorneHat → BaseHat → BaseClothing → Item |
| Constructible in source | Yes |
| Internal helper | No |
Base properties#
| Property | Value |
|---|---|
| Default weight | 1 |
| Allowed races | Allow All Races |
| Artifact rarity | 0 |
| Initial minimum durability | 255 |
| Initial maximum durability | 255 |
| Default material | None |
| Can be fortified | true |
| Male wearer allowed | true |
| Female wearer allowed | true |
| Physical resistance | 0 |
| Fire resistance | 5 |
| Cold resistance | 14 |
| Poison resistance | 10 |
| Energy resistance | 5 |
| Strength requirement | 10 |
| Fixed Bonus Dex | 8 |
| Fixed Attack Chance | 10 |
| Fixed Night Sight | 1 |
Conditional and dynamic properties#
| Property | Rule | Condition |
|---|---|---|
| Skill bonus | 0, _combatSkills.RandomElement(), 10.0 | Computed at runtime |
Notes#
- Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.
- Some properties are constructor-dependent or calculated at runtime; see conditional properties.
Source notes
Show 19 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:5
Item class definitionProjects/UOContent/Items/Clothing/Hats.cs:558
DefaultWeight defined by TricorneHatProjects/Server/Items/Item.cs:2261
RequiredRaces defined by ItemProjects/UOContent/Items/Clothing/BaseClothing.cs:157
ArtifactRarity defined by BaseClothingProjects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:34
InitMinHits defined by DreadPirateHatProjects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:35
InitMaxHits defined by DreadPirateHatProjects/UOContent/Items/Clothing/BaseClothing.cs:143
DefaultResource defined by BaseClothingProjects/UOContent/Items/Clothing/BaseClothing.cs:290
CanFortify defined by BaseClothingProjects/UOContent/Items/Clothing/BaseClothing.cs:168
AllowMaleWearer defined by BaseClothingProjects/UOContent/Items/Clothing/BaseClothing.cs:169
AllowFemaleWearer defined by BaseClothingProjects/UOContent/Items/Clothing/Hats.cs:560
BasePhysicalResistance defined by TricorneHatProjects/UOContent/Items/Clothing/Hats.cs:561
BaseFireResistance defined by TricorneHatProjects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:31
BaseColdResistance defined by DreadPirateHatProjects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:32
BasePoisonResistance defined by DreadPirateHatProjects/UOContent/Items/Clothing/Hats.cs:564
BaseEnergyResistance defined by TricorneHatProjects/UOContent/Items/Clothing/BaseClothing.cs:165
AosStrReq defined by BaseClothingProjects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:24
Constructor Attributes.BonusDexProjects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:25
Constructor Attributes.AttackChanceProjects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:26
Constructor Attributes.NightSight
Category: Items and equipment