UO:PvE WikiPeople vs EverythingVisit the realm website
Wiki navigation

Dread Pirate Hat

From UO:PvE Wiki

Dread Pirate Hat: clothing. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryClothing
AvailabilitySource defined; availability unverified
Name sourceclient English label
Base typesTricorneHat → BaseHat → BaseClothing → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight1
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability255
Initial maximum durability255
Default materialNone
Can be fortifiedtrue
Male wearer allowedtrue
Female wearer allowedtrue
Physical resistance0
Fire resistance5
Cold resistance14
Poison resistance10
Energy resistance5
Strength requirement10
Fixed Bonus Dex8
Fixed Attack Chance10
Fixed Night Sight1

Conditional and dynamic properties#

PropertyRuleCondition
Skill bonus0, _combatSkills.RandomElement(), 10.0Computed at runtime

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.
  • Some properties are constructor-dependent or calculated at runtime; see conditional properties.

Source notes

Show 19 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:5
    Item class definition
  2. Projects/UOContent/Items/Clothing/Hats.cs:558
    DefaultWeight defined by TricorneHat
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Clothing/BaseClothing.cs:157
    ArtifactRarity defined by BaseClothing
  5. Projects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:34
    InitMinHits defined by DreadPirateHat
  6. Projects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:35
    InitMaxHits defined by DreadPirateHat
  7. Projects/UOContent/Items/Clothing/BaseClothing.cs:143
    DefaultResource defined by BaseClothing
  8. Projects/UOContent/Items/Clothing/BaseClothing.cs:290
    CanFortify defined by BaseClothing
  9. Projects/UOContent/Items/Clothing/BaseClothing.cs:168
    AllowMaleWearer defined by BaseClothing
  10. Projects/UOContent/Items/Clothing/BaseClothing.cs:169
    AllowFemaleWearer defined by BaseClothing
  11. Projects/UOContent/Items/Clothing/Hats.cs:560
    BasePhysicalResistance defined by TricorneHat
  12. Projects/UOContent/Items/Clothing/Hats.cs:561
    BaseFireResistance defined by TricorneHat
  13. Projects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:31
    BaseColdResistance defined by DreadPirateHat
  14. Projects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:32
    BasePoisonResistance defined by DreadPirateHat
  15. Projects/UOContent/Items/Clothing/Hats.cs:564
    BaseEnergyResistance defined by TricorneHat
  16. Projects/UOContent/Items/Clothing/BaseClothing.cs:165
    AosStrReq defined by BaseClothing
  17. Projects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:24
    Constructor Attributes.BonusDex
  18. Projects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:25
    Constructor Attributes.AttackChance
  19. Projects/UOContent/Items/Minor Artifacts/DreadPirateHat.cs:26
    Constructor Attributes.NightSight

Category: Items and equipment