UO:PvE WikiPeople vs EverythingVisit the realm website
Wiki navigation

Grobu

From UO:PvE Wiki

Grobu is a monster or encounter npc. About D42–45.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D42–45
AIAI_Melee
TamingSource marks tameable
Minimum taming skill35.1
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str192–210Source range
Dex132–150Source range
Int50–52Source range
Hits1235–1299Source range
Stam132–150Source range
Mana9Source range
Damage15–18Source range

Resistances#

AttributeValue or rangeInterpretation
Physical40–45Source range
Fire20–40Source range
Cold32–35Source range
Poison25–30Source range
Energy22–34Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling96.4–119Source range
Tactics96.2–116.5Source range
Magic Resist66.2–83.7Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
c.DropItem(new GrobusFur())OnDeathPlaces a scripted item into a container: Grobus Fur. Read the source conditions and method context.

Artifacts candidate items#

Candidate items in MondainsLegacy.Artifacts. Selection and award eligibility are separate from ordinary creature loot.

Shared ML-minor-artifact pool

ItemSelection weight or occurrences
Aegis Of Grace1
Blade Dance1
Bloodwood Spirit1
Bonesmasher1
Boomstick1
Brightsight Lenses1
Fey Leggings1
Flesh Ripper1
Helm Of Swiftness1
Pads Of The Cu Sidhe1
Quiver Of Rage1
Quiver Of Elements1
Raeds Glory1
Righteous Anger1
Robe Of The Eclipse1
Robe Of The Equinox1
Soul Seeker1
Talon Bite1
Totem Of Void1
Wildfire Bow1
Windsong1

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill35.1
Control Slots1
Meat1
Hides12
Favorite FoodFoodType.Fish | FoodType.Meat | FoodType.FruitsAndVeggies
Fame1000
Karma1000
Virtual Armor24
Fight ModeFightMode.Closest
Is Paragontrue
Body211
Base Sound ID0xA3
Gives ML Minor Artifacttrue

Matching slayers#

  • Bear Slayer (Talisman slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 39 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Misc/MondainsLegacy.cs:9
  7. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:29
    Talisman slayer membership
  8. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:19
  9. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:20
  10. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:21
  11. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:23
  12. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:24
  13. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:25
  14. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:27
  15. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:29
  16. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:31
  17. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:32
  18. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:33
  19. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:34
  20. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:35
  21. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:37
  22. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:38
  23. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:39
  24. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:52
  25. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:59
  26. Projects/UOContent/Mobiles/Animals/Bears/BlackBear.cs:39
  27. Projects/UOContent/Mobiles/Animals/Bears/BlackBear.cs:41
  28. Projects/UOContent/Mobiles/Animals/Bears/BlackBear.cs:40
  29. Projects/UOContent/Mobiles/Animals/Bears/BlackBear.cs:47
  30. Projects/UOContent/Mobiles/Animals/Bears/BlackBear.cs:48
  31. Projects/UOContent/Mobiles/Animals/Bears/BlackBear.cs:49
  32. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:41
  33. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:42
  34. Projects/UOContent/Mobiles/Animals/Bears/BlackBear.cs:37
  35. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:17
  36. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:12
  37. Projects/UOContent/Mobiles/Animals/Bears/BlackBear.cs:12
  38. Projects/UOContent/Mobiles/Animals/Bears/BlackBear.cs:13
  39. Projects/UOContent/Mobiles/Monsters/ML/Painted Caves/Grobu.cs:48

Category: Monsters and NPCs