UO:PvE WikiPeople vs EverythingVisit the realm website
Wiki navigation

Coil

From UO:PvE Wiki

Coil is a monster or encounter npc. About D56–66.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D56–66
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str205–343Source range
Dex202–283Source range
Int88–142Source range
Hits628–1291Source range
Damage19–28Source range

Resistances#

AttributeValue or rangeInterpretation
Physical56–62Source range
Fire25–30Source range
Cold25–30Source range
Poison100Source range
Energy25–30Source range

Damage types#

AttributeValue or rangeInterpretation
Physical50Source range
Poison50Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling124.5–141.3Source range
Tactics130.2–142Source range
Magic Resist102.3–113Source range
Anatomy120.8–138.1Source range
Poisoning110.1–133.4Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Natural loot: no ordinary gold or equipment

The shared budget does not generate ordinary treasure gold or equipment for this natural-loot family. Harvest inputs and permitted separately scripted items remain separate.

Only a requested gem supplement remains eligible; natural loot suppresses generated potion and scroll supplements.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
3 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
Gems: 2Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule
PackLootItem(new Bone())Requests a newly created themed item: Bone. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
c.DropItem(new CoilsFang())OnDeathPlaces a scripted item into a container: Coils Fang. Read the source conditions and method context.

Artifacts candidate items#

Candidate items in MondainsLegacy.Artifacts. Selection and award eligibility are separate from ordinary creature loot.

Shared ML-minor-artifact pool

ItemSelection weight or occurrences
Aegis Of Grace1
Blade Dance1
Bloodwood Spirit1
Bonesmasher1
Boomstick1
Brightsight Lenses1
Fey Leggings1
Flesh Ripper1
Helm Of Swiftness1
Pads Of The Cu Sidhe1
Quiver Of Rage1
Quiver Of Elements1
Raeds Glory1
Righteous Anger1
Robe Of The Eclipse1
Robe Of The Equinox1
Soul Seeker1
Talon Bite1
Totem Of Void1
Wildfire Bow1
Windsong1

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;Coil

Taming, resources and other properties#

PropertyValue
Hit PoisonPoison.Lethal
Poison ImmunePoison.Lethal
Meat1
Hides48
Fame7000
Karma-7000
Virtual Armor40
Is Paragontrue
Body92
Base Sound ID219
Gives ML Minor Artifacttrue

Matching slayers#

  • Reptile Slayer (Super slayer)
  • Snake Slayer (Lesser slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 41 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Misc/MondainsLegacy.cs:9
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:321
    Super slayer membership
  8. Projects/UOContent/Items/Weapons/SlayerGroup.cs:389
    Lesser slayer membership
  9. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:16
  10. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:17
  11. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:18
  12. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:20
  13. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:22
  14. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:24
  15. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:25
  16. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:27
  17. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:28
  18. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:29
  19. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:30
  20. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:31
  21. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:33
  22. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:34
  23. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:35
  24. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:36
  25. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:37
  26. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:58
  27. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:41
  28. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:42
  29. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:67
  30. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:61
  31. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:50
  32. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:51
  33. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:54
  34. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:53
  35. Projects/UOContent/Mobiles/Animals/Reptiles/SilverSerpent.cs:39
  36. Projects/UOContent/Mobiles/Animals/Reptiles/SilverSerpent.cs:40
  37. Projects/UOContent/Mobiles/Animals/Reptiles/SilverSerpent.cs:42
  38. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:12
  39. Projects/UOContent/Mobiles/Animals/Reptiles/SilverSerpent.cs:14
  40. Projects/UOContent/Mobiles/Animals/Reptiles/SilverSerpent.cs:15
  41. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Coil.cs:52

Category: Monsters and NPCs