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Neira

From UO:PvE Wiki

Neira is a boss. 100.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationBoss
Difficulty100
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str305–425Source range
Dex72–150Source range
Int505–750Source range
Hits4800Source range
Stam102–300Source range
Damage25–35Source range

Resistances#

AttributeValue or rangeInterpretation
Physical25–30Source range
Fire35–45Source range
Cold50–60Source range
Poison30–40Source range
Energy20–30Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int120Source range
Magery120Source range
Meditation120Source range
Magic Resist150Source range
Tactics97.6–100Source range
Wrestling97.6–100Source range

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D1001,800–2,800275%575–100

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
3 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Meager loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
CreateArtifact(UniqueList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
CreateArtifact(SharedList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
CreateArtifact(DecorativeList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
m.Corpse.DropItem(ps)GivePowerScrollToPlaces a scripted item into a container. Read the source conditions and method context. else if (m.Corpse?.Deleted == false)
prot.Corpse.DropItem(powerScroll)GivePowerScrollToPlaces a scripted item into a container. Read the source conditions and method context. if (chance > 0 && chance > Utility.Random(100)) else if (prot.Corpse?.Deleted == false)
GivePowerScrolls()OnBeforeDeathInvokes a dedicated artifact or scroll reward handler under its own eligibility rules. if (!NoKillAwards)
c.DropItem(new ChampionSkull(SkullType))OnDeathPlaces a scripted item into a container: Champion Skull. Read the source conditions and method context. if (Map == Map.Felucca) else

Unique List candidate items#

Candidate items in Neira.UniqueList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
Shroud Of Deciet1

Shared List candidate items#

Candidate items in Neira.SharedList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
A Necromancer Shroud1
Captain Johns Hat1

Decorative List candidate items#

Candidate items in Neira.DecorativeList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
Wall Blood1
Tattered Ancient Mummy Wrapping1

Starting inventory#

Inventory ruleCondition
AddItem(shroud)Unconditional
AddItem(weapon)Unconditional
AddItem(new VirtualMountItem(this))Unconditional

Taming, resources and other properties#

PropertyValue
Bard Immune!Core.SE
UnprovokableCore.SE
UncalmableCore.SE
Poison ImmunePoison.Deadly
Fame22500
Karma-22500
Virtual Armor30
Can Move Over Obstaclestrue
Can Destroy Obstaclestrue
Always Murderertrue
Body401
Unique Listnew[] { typeof(ShroudOfDeciet) }
Shared Listnew[] { typeof(ANecromancerShroud), typeof(CaptainJohnsHat) }
Decorative Listnew[] { typeof(WallBlood), typeof(TatteredAncientMummyWrapping) }
Skull TypeChampionSkullType.Death

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 51 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Special/Neira.cs:8
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Special/Neira.cs:72
  7. Projects/UOContent/Mobiles/Special/BaseChampion.cs:29
  8. Projects/UOContent/Mobiles/Special/Neira.cs:74
  9. Projects/UOContent/Mobiles/Special/Neira.cs:81
  10. Projects/UOContent/Mobiles/Special/Neira.cs:22
  11. Projects/UOContent/Mobiles/Special/Neira.cs:23
  12. Projects/UOContent/Mobiles/Special/Neira.cs:24
  13. Projects/UOContent/Mobiles/Special/Neira.cs:26
  14. Projects/UOContent/Mobiles/Special/Neira.cs:27
  15. Projects/UOContent/Mobiles/Special/Neira.cs:29
  16. Projects/UOContent/Mobiles/Special/Neira.cs:31
  17. Projects/UOContent/Mobiles/Special/Neira.cs:33
  18. Projects/UOContent/Mobiles/Special/Neira.cs:34
  19. Projects/UOContent/Mobiles/Special/Neira.cs:35
  20. Projects/UOContent/Mobiles/Special/Neira.cs:36
  21. Projects/UOContent/Mobiles/Special/Neira.cs:37
  22. Projects/UOContent/Mobiles/Special/Neira.cs:39
  23. Projects/UOContent/Mobiles/Special/Neira.cs:40
  24. Projects/UOContent/Mobiles/Special/Neira.cs:41
  25. Projects/UOContent/Mobiles/Special/Neira.cs:42
  26. Projects/UOContent/Mobiles/Special/Neira.cs:43
  27. Projects/UOContent/Mobiles/Special/Neira.cs:44
  28. Projects/UOContent/Mobiles/Special/Neira.cs:98
  29. Projects/UOContent/Mobiles/Special/Neira.cs:99
  30. Projects/UOContent/Mobiles/Special/BaseChampion.cs:32
  31. Projects/UOContent/Mobiles/Special/BaseChampion.cs:33
  32. Projects/UOContent/Mobiles/Special/BaseChampion.cs:34
  33. Projects/UOContent/Mobiles/Special/BaseChampion.cs:153
  34. Projects/UOContent/Mobiles/Special/BaseChampion.cs:194
  35. Projects/UOContent/Mobiles/Special/BaseChampion.cs:207
  36. Projects/UOContent/Mobiles/Special/BaseChampion.cs:260
  37. Projects/UOContent/Mobiles/Special/Neira.cs:55
  38. Projects/UOContent/Mobiles/Special/Neira.cs:64
  39. Projects/UOContent/Mobiles/Special/Neira.cs:67
  40. Projects/UOContent/Mobiles/Special/Neira.cs:88
  41. Projects/UOContent/Mobiles/Special/Neira.cs:89
  42. Projects/UOContent/Mobiles/Special/Neira.cs:90
  43. Projects/UOContent/Mobiles/Special/Neira.cs:91
  44. Projects/UOContent/Mobiles/Special/Neira.cs:46
  45. Projects/UOContent/Mobiles/Special/Neira.cs:47
  46. Projects/UOContent/Mobiles/Special/Neira.cs:49
  47. Projects/UOContent/Mobiles/Special/BaseChampion.cs:17
  48. Projects/UOContent/Mobiles/Special/BaseChampion.cs:18
  49. Projects/UOContent/Mobiles/Special/Neira.cs:87
  50. Projects/UOContent/Mobiles/Special/Neira.cs:19
  51. Projects/UOContent/Mobiles/Special/Neira.cs:70

Category: Monsters and NPCs