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Captain John's Hat [Replica]

From UO:PvE Wiki

Captain John's Hat [Replica]: clothing. Source defined; availability unverified.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Item information#

PropertyValue
CategoryClothing
AvailabilitySource defined; availability unverified
Name sourceclient English label
Base typesTricorneHat → BaseHat → BaseClothing → Item
Constructible in sourceYes
Internal helperNo

Base properties#

PropertyValue
Default weight1
Allowed racesAllow All Races
Artifact rarity0
Initial minimum durability150
Initial maximum durability150
Default materialNone
Can be fortifiedfalse
Male wearer allowedtrue
Female wearer allowedtrue
Physical resistance2
Fire resistance6
Cold resistance9
Poison resistance7
Energy resistance23
Strength requirement10
Fixed Bonus Dex8
Fixed Night Sight1
Fixed Attack Chance15

Notes#

  • Base source properties are shown. Material, exceptional quality, random magic, refinement, durability and character progression can alter effective results.

Source notes

Show 19 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs:5
    Item class definition
  2. Projects/UOContent/Items/Clothing/Hats.cs:558
    DefaultWeight defined by TricorneHat
  3. Projects/Server/Items/Item.cs:2261
    RequiredRaces defined by Item
  4. Projects/UOContent/Items/Clothing/BaseClothing.cs:157
    ArtifactRarity defined by BaseClothing
  5. Projects/UOContent/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs:29
    InitMinHits defined by CaptainJohnsHat
  6. Projects/UOContent/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs:30
    InitMaxHits defined by CaptainJohnsHat
  7. Projects/UOContent/Items/Clothing/BaseClothing.cs:143
    DefaultResource defined by BaseClothing
  8. Projects/UOContent/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs:32
    CanFortify defined by CaptainJohnsHat
  9. Projects/UOContent/Items/Clothing/BaseClothing.cs:168
    AllowMaleWearer defined by BaseClothing
  10. Projects/UOContent/Items/Clothing/BaseClothing.cs:169
    AllowFemaleWearer defined by BaseClothing
  11. Projects/UOContent/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs:23
    BasePhysicalResistance defined by CaptainJohnsHat
  12. Projects/UOContent/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs:24
    BaseFireResistance defined by CaptainJohnsHat
  13. Projects/UOContent/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs:25
    BaseColdResistance defined by CaptainJohnsHat
  14. Projects/UOContent/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs:26
    BasePoisonResistance defined by CaptainJohnsHat
  15. Projects/UOContent/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs:27
    BaseEnergyResistance defined by CaptainJohnsHat
  16. Projects/UOContent/Items/Clothing/BaseClothing.cs:165
    AosStrReq defined by BaseClothing
  17. Projects/UOContent/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs:13
    Constructor Attributes.BonusDex
  18. Projects/UOContent/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs:14
    Constructor Attributes.NightSight
  19. Projects/UOContent/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs:15
    Constructor Attributes.AttackChance

Category: Items and equipment