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Fighting Academy: quest catalogue

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All 23 Fighting Academy quest definitions, with prerequisites, ordered objectives and rewards.

Development source reviewed on 29 October 2026. In-game availability is unverified.

Using this catalogue#

Each guild has 20 permanent quests and three daily definitions. Only one daily offer per guild is selected for each UTC day. Objectives must be filed in sequence. Named contacts and towns are source directions; their actual placement and access still need an in-game check.

Daily entries below show base objective amounts. Accepted difficulty tier changes non-visit amounts and minimum encounter difficulty, while daily rewards remain fixed. See Daily guild commissions before treating a base number as the amount on your active commission. Reputation caps still apply.

Missing Recruit I: A Name on the Roster#

Captain Voss is missing a recruit. The quartermaster has suggested crossing out the name. Voss prefers an investigation. Clear the undead near the last patrol route.

Recruit rank · 30.0 base guild skill. No prerequisite quest.

Reward: 15 reputation before daily caps, 3 service marks and 30 gold.

StageObjectiveBase amount
1Defeat 5 skeletons through eligible encounters.5

Missing Recruit II: Torn Orders#

Zombies were seen carrying scraps of the patrol orders. Recover them before the rain makes command's handwriting even worse.

Recruit rank · 30.0 base guild skill. Prerequisite: Missing Recruit I: A Name on the Roster.

Reward: 15 reputation before daily caps, 3 service marks and 30 gold.

StageObjectiveBase amount
1Recover 5 torn patrol orders from eligible zombies. Evidence is collected into a bound quest bundle.5
2Collect Sergeant Flint's training-roster comparison in Jhelom.1

Missing Recruit III: Orcish Hospitality#

The patrol was diverted toward orc territory. Retrieve the identifying tags and clear the immediate threat.

Recruit rank · 30.0 base guild skill. Prerequisite: Missing Recruit II: Torn Orders.

Reward: 15 reputation before daily caps, 3 service marks and 30 gold.

StageObjectiveBase amount
1Recover 6 stolen academy tags from eligible orcs. Evidence is collected into a bound quest bundle.6
2Defeat 8 orcs through eligible encounters.8

Missing Recruit IV: Names Brought Home#

An Initiate must close the search. Collect the official testimony and supply the infirmary before the survivors return.

Initiate rank · 50.0 base guild skill. Prerequisite: Missing Recruit III: Orcish Hospitality.

Reward: 20 reputation before daily caps, 5 service marks and 50 gold.

StageObjectiveBase amount
1Collect Sergeant Flint's signed survivor testimony in Jhelom.1
2Deliver 30 clean bandages to the academy infirmary.30

Broken Banner I: A Bad Place to Rally#

The academy's banner was lost to ettins. Recover its fittings; apparently waving a stick counts only if the correct cloth is attached.

Initiate rank · 50.0 base guild skill. No prerequisite quest.

Reward: 20 reputation before daily caps, 5 service marks and 50 gold.

StageObjectiveBase amount
1Recover 6 academy banner fittings from eligible ettins. Evidence is collected into a bound quest bundle.6

Broken Banner II: Company Colours#

Replace the ruined fabric and obtain the original colour record from Vesper.

Initiate rank · 50.0 base guild skill. Prerequisite: Broken Banner I: A Bad Place to Rally.

Reward: 20 reputation before daily caps, 5 service marks and 50 gold.

StageObjectiveBase amount
1Deliver 40 cloth pieces for the company banner.40
2Collect Ada Unclaimed's company-colour record in Vesper.1

Broken Banner III: The Rallying Ground#

Trolls occupy the new rallying ground. Remove them before the academy turns parade practice into casualty practice.

Initiate rank · 50.0 base guild skill. Prerequisite: Broken Banner II: Company Colours.

Reward: 20 reputation before daily caps, 5 service marks and 50 gold.

StageObjectiveBase amount
1Defeat 12 trolls through eligible encounters.12
2Defeat 6 ogres through eligible encounters.6

Broken Banner IV: Stand and Be Counted#

An Adept must prove the restored company can hold its ground. Complete the field assessment and collect the marshal's report.

Adept rank · 70.0 base guild skill. Prerequisite: Broken Banner III: The Rallying Ground.

Reward: 25 reputation before daily caps, 7 service marks and 70 gold.

StageObjectiveBase amount
1Defeat 10 earth elementals through eligible encounters.10
2Collect Sergeant Flint's field-assessment report in Jhelom.1

Siege Ledger I: The Missing War#

An old siege report lists victories where nobody remembers a battle. Recover the records from skeletal officers.

Adept rank · 70.0 base guild skill. No prerequisite quest.

Reward: 25 reputation before daily caps, 7 service marks and 70 gold.

StageObjectiveBase amount
1Recover 8 siege ledger leaves from eligible skeletal knights. Evidence is collected into a bound quest bundle.8
2Ask Archivist Venn in Moonglow to date the siege records.1

Siege Ledger II: A Real Enemy#

The fictitious campaign concealed a real buildup. Break the undead formation before history acquires another correction.

Adept rank · 70.0 base guild skill. Prerequisite: Siege Ledger I: The Missing War.

Reward: 25 reputation before daily caps, 7 service marks and 70 gold.

StageObjectiveBase amount
1Defeat 12 bone knights through eligible encounters.12
2Defeat 8 liches through eligible encounters.8

Siege Ledger III: Fire on the Account#

A Veteran is needed to investigate the flying reason the siege budget vanished. Bring evidence from drakes.

Veteran rank · 90.0 base guild skill. Prerequisite: Siege Ledger II: A Real Enemy.

Reward: 30 reputation before daily caps, 9 service marks and 90 gold.

StageObjectiveBase amount
1Recover 10 scorched siege seals from eligible drakes. Evidence is collected into a bound quest bundle.10
2Collect Della Ironpost's armament ledger in Minoc.1

Siege Ledger IV: The Honest Victory#

A Master must finish the campaign the records pretended was over. Defeat a ancient wyrm and bring the final testimony home.

Master rank · 100.0 base guild skill. Prerequisite: Siege Ledger III: Fire on the Account.

Reward: 35 reputation before daily caps, 11 service marks and 110 gold.

StageObjectiveBase amount
1Defeat 1 ancient wyrm through eligible encounters.1
2Collect Sergeant Flint's corrected campaign citation in Jhelom.1

Clean Bandages, Dirty Work#

The infirmary needs bandages. The captain refuses to accept promises wrapped around a wound.

Recruit rank · 30.0 base guild skill. No prerequisite quest.

Reward: 15 reputation before daily caps, 3 service marks and 30 gold.

StageObjectiveBase amount
1Deliver 25 clean bandages to the academy.25

Six Reasons to Wear Armour#

Clear a small group of zombies while using a melee weapon. The lesson is practical and smells dreadful.

Recruit rank · 30.0 base guild skill. No prerequisite quest.

Reward: 15 reputation before daily caps, 3 service marks and 30 gold.

StageObjectiveBase amount
1Defeat 6 zombies through eligible encounters.6

Maces Against Masonry#

The academy needs field experience against earth elementals. Voss promises the stones will not be offended.

Initiate rank · 50.0 base guild skill. No prerequisite quest.

Reward: 20 reputation before daily caps, 5 service marks and 50 gold.

StageObjectiveBase amount
1Defeat 8 earth elementals through eligible encounters.8

A Jhelom Opinion#

Collect an independent assessment of academy discipline, then prove the report's more optimistic claims.

Initiate rank · 50.0 base guild skill. No prerequisite quest.

Reward: 20 reputation before daily caps, 5 service marks and 50 gold.

StageObjectiveBase amount
1Collect Sergeant Flint's discipline assessment in Jhelom.1
2Defeat 10 orcs through eligible encounters.10

Too Many Heads#

Ettins are interrupting caravan routes. Demonstrate that two heads do not guarantee sound judgement.

Adept rank · 70.0 base guild skill. No prerequisite quest.

Reward: 25 reputation before daily caps, 7 service marks and 70 gold.

StageObjectiveBase amount
1Defeat 16 ettins through eligible encounters.16

Leather Under Steel#

Veterans keep asking for padded straps. The quartermaster thought discomfort built character. Bring leather.

Adept rank · 70.0 base guild skill. No prerequisite quest.

Reward: 25 reputation before daily caps, 7 service marks and 70 gold.

StageObjectiveBase amount
1Deliver 60 leather pieces for armour straps.60
2Collect Della Ironpost's armour-repair requisition in Minoc.1

The Bone Line#

Break a skeletal line that has forgotten its war ended. Bring back the officer's seals as evidence.

Veteran rank · 90.0 base guild skill. No prerequisite quest.

Reward: 30 reputation before daily caps, 9 service marks and 90 gold.

StageObjectiveBase amount
1Defeat 15 skeletal knights through eligible encounters.15
2Recover 8 dead officers' seals from eligible bone knights. Evidence is collected into a bound quest bundle.8

Dragon on the Drill Square#

The Master's assessment involves a ancient wyrm. Voss has declined to attend from within chewing distance.

Master rank · 100.0 base guild skill. No prerequisite quest.

Reward: 35 reputation before daily caps, 11 service marks and 110 gold.

StageObjectiveBase amount
1Defeat 2 ancient wyrms through eligible encounters.2

Academy Patrol · Daily#

Complete meaningful melee encounters appropriate to today's clearance. Your weapon must be equipped at completion.

Recruit rank · 30.0 base guild skill. No prerequisite quest.

Reward: 15 reputation before daily caps, 2 service marks and 25 gold.

StageObjectiveBase amount
1Defeat eligible wild enemies while wielding a melee weapon; the minimum difficulty scales when you accept.8

The Infirmary Run · Daily#

Bring clean bandages and complete a short melee patrol.

Recruit rank · 30.0 base guild skill. No prerequisite quest.

Reward: 15 reputation before daily caps, 2 service marks and 25 gold.

StageObjectiveBase amount
1Deliver bandages for today's infirmary rota.20
2Complete eligible melee encounters at today's minimum difficulty.6

Report to Jhelom · Daily#

Collect the daily drill report and demonstrate its practical application.

Recruit rank · 30.0 base guild skill. No prerequisite quest.

Reward: 15 reputation before daily caps, 2 service marks and 25 gold.

StageObjectiveBase amount
1Collect Sergeant Flint's daily drill report in Jhelom.1
2Complete eligible melee encounters at today's minimum difficulty.7

Source notes

Show 23 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:202
    Quest definition and ordered objectives
  2. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:206
    Quest definition and ordered objectives
  3. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:211
    Quest definition and ordered objectives
  4. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:216
    Quest definition and ordered objectives
  5. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:221
    Quest definition and ordered objectives
  6. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:225
    Quest definition and ordered objectives
  7. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:230
    Quest definition and ordered objectives
  8. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:235
    Quest definition and ordered objectives
  9. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:240
    Quest definition and ordered objectives
  10. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:245
    Quest definition and ordered objectives
  11. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:250
    Quest definition and ordered objectives
  12. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:255
    Quest definition and ordered objectives
  13. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:260
    Quest definition and ordered objectives
  14. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:264
    Quest definition and ordered objectives
  15. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:268
    Quest definition and ordered objectives
  16. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:272
    Quest definition and ordered objectives
  17. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:277
    Quest definition and ordered objectives
  18. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:281
    Quest definition and ordered objectives
  19. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:286
    Quest definition and ordered objectives
  20. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:291
    Quest definition and ordered objectives
  21. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:694
    Quest definition and ordered objectives
  22. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:698
    Quest definition and ordered objectives
  23. Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:703
    Quest definition and ordered objectives

Category: Guilds & quests