Fighting Academy: quest catalogue
From UO:PvE Wiki
All 23 Fighting Academy quest definitions, with prerequisites, ordered objectives and rewards.
Development source reviewed on 29 October 2026. In-game availability is unverified.
Using this catalogue#
Each guild has 20 permanent quests and three daily definitions. Only one daily offer per guild is selected for each UTC day. Objectives must be filed in sequence. Named contacts and towns are source directions; their actual placement and access still need an in-game check.
Daily entries below show base objective amounts. Accepted difficulty tier changes non-visit amounts and minimum encounter difficulty, while daily rewards remain fixed. See Daily guild commissions before treating a base number as the amount on your active commission. Reputation caps still apply.
Missing Recruit I: A Name on the Roster#
Captain Voss is missing a recruit. The quartermaster has suggested crossing out the name. Voss prefers an investigation. Clear the undead near the last patrol route.
Recruit rank · 30.0 base guild skill. No prerequisite quest.
Reward: 15 reputation before daily caps, 3 service marks and 30 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Defeat 5 skeletons through eligible encounters. | 5 |
Missing Recruit II: Torn Orders#
Zombies were seen carrying scraps of the patrol orders. Recover them before the rain makes command's handwriting even worse.
Recruit rank · 30.0 base guild skill. Prerequisite: Missing Recruit I: A Name on the Roster.
Reward: 15 reputation before daily caps, 3 service marks and 30 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Recover 5 torn patrol orders from eligible zombies. Evidence is collected into a bound quest bundle. | 5 |
| 2 | Collect Sergeant Flint's training-roster comparison in Jhelom. | 1 |
Missing Recruit III: Orcish Hospitality#
The patrol was diverted toward orc territory. Retrieve the identifying tags and clear the immediate threat.
Recruit rank · 30.0 base guild skill. Prerequisite: Missing Recruit II: Torn Orders.
Reward: 15 reputation before daily caps, 3 service marks and 30 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Recover 6 stolen academy tags from eligible orcs. Evidence is collected into a bound quest bundle. | 6 |
| 2 | Defeat 8 orcs through eligible encounters. | 8 |
Missing Recruit IV: Names Brought Home#
An Initiate must close the search. Collect the official testimony and supply the infirmary before the survivors return.
Initiate rank · 50.0 base guild skill. Prerequisite: Missing Recruit III: Orcish Hospitality.
Reward: 20 reputation before daily caps, 5 service marks and 50 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Collect Sergeant Flint's signed survivor testimony in Jhelom. | 1 |
| 2 | Deliver 30 clean bandages to the academy infirmary. | 30 |
Broken Banner I: A Bad Place to Rally#
The academy's banner was lost to ettins. Recover its fittings; apparently waving a stick counts only if the correct cloth is attached.
Initiate rank · 50.0 base guild skill. No prerequisite quest.
Reward: 20 reputation before daily caps, 5 service marks and 50 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Recover 6 academy banner fittings from eligible ettins. Evidence is collected into a bound quest bundle. | 6 |
Broken Banner II: Company Colours#
Replace the ruined fabric and obtain the original colour record from Vesper.
Initiate rank · 50.0 base guild skill. Prerequisite: Broken Banner I: A Bad Place to Rally.
Reward: 20 reputation before daily caps, 5 service marks and 50 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Deliver 40 cloth pieces for the company banner. | 40 |
| 2 | Collect Ada Unclaimed's company-colour record in Vesper. | 1 |
Broken Banner III: The Rallying Ground#
Trolls occupy the new rallying ground. Remove them before the academy turns parade practice into casualty practice.
Initiate rank · 50.0 base guild skill. Prerequisite: Broken Banner II: Company Colours.
Reward: 20 reputation before daily caps, 5 service marks and 50 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Defeat 12 trolls through eligible encounters. | 12 |
| 2 | Defeat 6 ogres through eligible encounters. | 6 |
Broken Banner IV: Stand and Be Counted#
An Adept must prove the restored company can hold its ground. Complete the field assessment and collect the marshal's report.
Adept rank · 70.0 base guild skill. Prerequisite: Broken Banner III: The Rallying Ground.
Reward: 25 reputation before daily caps, 7 service marks and 70 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Defeat 10 earth elementals through eligible encounters. | 10 |
| 2 | Collect Sergeant Flint's field-assessment report in Jhelom. | 1 |
Siege Ledger I: The Missing War#
An old siege report lists victories where nobody remembers a battle. Recover the records from skeletal officers.
Adept rank · 70.0 base guild skill. No prerequisite quest.
Reward: 25 reputation before daily caps, 7 service marks and 70 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Recover 8 siege ledger leaves from eligible skeletal knights. Evidence is collected into a bound quest bundle. | 8 |
| 2 | Ask Archivist Venn in Moonglow to date the siege records. | 1 |
Siege Ledger II: A Real Enemy#
The fictitious campaign concealed a real buildup. Break the undead formation before history acquires another correction.
Adept rank · 70.0 base guild skill. Prerequisite: Siege Ledger I: The Missing War.
Reward: 25 reputation before daily caps, 7 service marks and 70 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Defeat 12 bone knights through eligible encounters. | 12 |
| 2 | Defeat 8 liches through eligible encounters. | 8 |
Siege Ledger III: Fire on the Account#
A Veteran is needed to investigate the flying reason the siege budget vanished. Bring evidence from drakes.
Veteran rank · 90.0 base guild skill. Prerequisite: Siege Ledger II: A Real Enemy.
Reward: 30 reputation before daily caps, 9 service marks and 90 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Recover 10 scorched siege seals from eligible drakes. Evidence is collected into a bound quest bundle. | 10 |
| 2 | Collect Della Ironpost's armament ledger in Minoc. | 1 |
Siege Ledger IV: The Honest Victory#
A Master must finish the campaign the records pretended was over. Defeat a ancient wyrm and bring the final testimony home.
Master rank · 100.0 base guild skill. Prerequisite: Siege Ledger III: Fire on the Account.
Reward: 35 reputation before daily caps, 11 service marks and 110 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Defeat 1 ancient wyrm through eligible encounters. | 1 |
| 2 | Collect Sergeant Flint's corrected campaign citation in Jhelom. | 1 |
Clean Bandages, Dirty Work#
The infirmary needs bandages. The captain refuses to accept promises wrapped around a wound.
Recruit rank · 30.0 base guild skill. No prerequisite quest.
Reward: 15 reputation before daily caps, 3 service marks and 30 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Deliver 25 clean bandages to the academy. | 25 |
Six Reasons to Wear Armour#
Clear a small group of zombies while using a melee weapon. The lesson is practical and smells dreadful.
Recruit rank · 30.0 base guild skill. No prerequisite quest.
Reward: 15 reputation before daily caps, 3 service marks and 30 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Defeat 6 zombies through eligible encounters. | 6 |
Maces Against Masonry#
The academy needs field experience against earth elementals. Voss promises the stones will not be offended.
Initiate rank · 50.0 base guild skill. No prerequisite quest.
Reward: 20 reputation before daily caps, 5 service marks and 50 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Defeat 8 earth elementals through eligible encounters. | 8 |
A Jhelom Opinion#
Collect an independent assessment of academy discipline, then prove the report's more optimistic claims.
Initiate rank · 50.0 base guild skill. No prerequisite quest.
Reward: 20 reputation before daily caps, 5 service marks and 50 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Collect Sergeant Flint's discipline assessment in Jhelom. | 1 |
| 2 | Defeat 10 orcs through eligible encounters. | 10 |
Too Many Heads#
Ettins are interrupting caravan routes. Demonstrate that two heads do not guarantee sound judgement.
Adept rank · 70.0 base guild skill. No prerequisite quest.
Reward: 25 reputation before daily caps, 7 service marks and 70 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Defeat 16 ettins through eligible encounters. | 16 |
Leather Under Steel#
Veterans keep asking for padded straps. The quartermaster thought discomfort built character. Bring leather.
Adept rank · 70.0 base guild skill. No prerequisite quest.
Reward: 25 reputation before daily caps, 7 service marks and 70 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Deliver 60 leather pieces for armour straps. | 60 |
| 2 | Collect Della Ironpost's armour-repair requisition in Minoc. | 1 |
The Bone Line#
Break a skeletal line that has forgotten its war ended. Bring back the officer's seals as evidence.
Veteran rank · 90.0 base guild skill. No prerequisite quest.
Reward: 30 reputation before daily caps, 9 service marks and 90 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Defeat 15 skeletal knights through eligible encounters. | 15 |
| 2 | Recover 8 dead officers' seals from eligible bone knights. Evidence is collected into a bound quest bundle. | 8 |
Dragon on the Drill Square#
The Master's assessment involves a ancient wyrm. Voss has declined to attend from within chewing distance.
Master rank · 100.0 base guild skill. No prerequisite quest.
Reward: 35 reputation before daily caps, 11 service marks and 110 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Defeat 2 ancient wyrms through eligible encounters. | 2 |
Academy Patrol · Daily#
Complete meaningful melee encounters appropriate to today's clearance. Your weapon must be equipped at completion.
Recruit rank · 30.0 base guild skill. No prerequisite quest.
Reward: 15 reputation before daily caps, 2 service marks and 25 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Defeat eligible wild enemies while wielding a melee weapon; the minimum difficulty scales when you accept. | 8 |
The Infirmary Run · Daily#
Bring clean bandages and complete a short melee patrol.
Recruit rank · 30.0 base guild skill. No prerequisite quest.
Reward: 15 reputation before daily caps, 2 service marks and 25 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Deliver bandages for today's infirmary rota. | 20 |
| 2 | Complete eligible melee encounters at today's minimum difficulty. | 6 |
Report to Jhelom · Daily#
Collect the daily drill report and demonstrate its practical application.
Recruit rank · 30.0 base guild skill. No prerequisite quest.
Reward: 15 reputation before daily caps, 2 service marks and 25 gold.
| Stage | Objective | Base amount |
|---|---|---|
| 1 | Collect Sergeant Flint's daily drill report in Jhelom. | 1 |
| 2 | Complete eligible melee encounters at today's minimum difficulty. | 7 |
Source notes
Show 23 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:202
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:206
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:211
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:216
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:221
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:225
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:230
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:235
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:240
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:245
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:250
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:255
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:260
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:264
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:268
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:272
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:277
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:281
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:286
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:291
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:694
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:698
Quest definition and ordered objectivesProjects/UOContent/Engines/Societies/Quests/GuildQuestCatalog.cs:703
Quest definition and ordered objectives
Category: Guilds & quests