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Yomotsu warrior

From UO:PvE Wiki

Yomotsu warrior is a monster or encounter npc. About D36–42.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D36–42
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str486–530Source range
Dex151–165Source range
Int17–31Source range
Hits486–530Source range
Mana17–31Source range
Damage8–10Source range

Resistances#

AttributeValue or rangeInterpretation
Physical65–85Source range
Fire30–50Source range
Cold45–65Source range
Poison35–55Source range
Energy25–50Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Anatomy85.1–95Source range
Magic Resist82.6–90.5Source range
Tactics95.1–105Source range
Wrestling97.6–107.5Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(new GreenGourd())Requests a newly created themed item: Green Gourd. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new ExecutionersAxe())Requests a newly created themed item: Executioners Axe. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new LongPants())Requests a newly created themed item: Long Pants. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomBool())
PackLootItem(new ShortPants())Requests a newly created themed item: Short Pants. Ordinary equipment is rerolled at death; supply and map limits apply.else
PackLootItem(new Shoes())Requests a newly created themed item: Shoes. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(4))
PackLootItem(new Sandals())Requests a newly created themed item: Sandals. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(4))
PackLootItem(new Boots())Requests a newly created themed item: Boots. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(4))
PackLootItem(new ThighBoots())Requests a newly created themed item: Thigh Boots. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(4))
PackLootItem(Seed.RandomBonsaiSeed())Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < .25)

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;YomotsuWarrior

Taming, resources and other properties#

PropertyValue
Treasure Map Level3
Meat1
Favorite FoodFoodType.Fish
Fame4200
Karma-4200
Can Rummage Corpsestrue
Body245
Base Sound ID0x452

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 41 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:8
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:17
  7. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:18
  8. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:19
  9. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:21
  10. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:22
  11. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:24
  12. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:26
  13. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:28
  14. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:29
  15. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:30
  16. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:31
  17. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:32
  18. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:34
  19. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:35
  20. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:36
  21. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:37
  22. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:90
  23. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:91
  24. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:42
  25. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:43
  26. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:47
  27. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:51
  28. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:57
  29. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:60
  30. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:63
  31. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:66
  32. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:72
  33. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:86
  34. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:84
  35. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:81
  36. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:79
  37. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:39
  38. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:40
  39. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:83
  40. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:14
  41. Projects/UOContent/Mobiles/Monsters/SE/YomotsuWarrior.cs:15

Category: Monsters and NPCs