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Yamandon

From UO:PvE Wiki

Yamandon is a monster or encounter npc. About D69–80.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D69–80
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str786–930Source range
Dex251–365Source range
Int101–115Source range
Hits1601–1800Source range
Damage19–35Source range

Resistances#

AttributeValue or rangeInterpretation
Physical65–85Source range
Fire70–90Source range
Cold50–70Source range
Poison50–70Source range
Energy50–70Source range

Damage types#

AttributeValue or rangeInterpretation
Physical70Source range
Poison20Source range
Energy10Source range

Skills#

AttributeValue or rangeInterpretation
Anatomy115.1–130Source range
Magic Resist117.6–132.5Source range
Poisoning120.1–140Source range
Tactics117.1–132Source range
Wrestling112.6–132.5Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
6 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(Seed.RandomBonsaiSeed())Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < .50)
PackLootItem(new Eggs(2))Requests a newly created themed item: Eggs. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;Yamandon

Taming, resources and other properties#

PropertyValue
Hit PoisonUtility.RandomBool() ? Poison.Deadly : Poison.Lethal
Poison ImmunePoison.Lethal
Treasure Map Level5
Hides20
Fame22000
Karma-22000
Body249
Reacquire On Movementtrue

Matching slayers#

  • Reptile Slayer (Super slayer)
  • Snake Slayer (Lesser slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 39 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:8
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:321
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:389
    Lesser slayer membership
  8. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:17
  9. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:18
  10. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:19
  11. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:21
  12. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:23
  13. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:25
  14. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:26
  15. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:27
  16. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:29
  17. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:30
  18. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:31
  19. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:32
  20. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:33
  21. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:35
  22. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:36
  23. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:37
  24. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:38
  25. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:39
  26. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:65
  27. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:66
  28. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:67
  29. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:46
  30. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:49
  31. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:61
  32. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:57
  33. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:56
  34. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:58
  35. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:59
  36. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:41
  37. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:42
  38. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:15
  39. Projects/UOContent/Mobiles/Monsters/SE/Yamandon.cs:55

Category: Monsters and NPCs