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White wyrm

From UO:PvE Wiki

White wyrm is a monster or encounter npc. About D48–51.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D48–51
AIAI_Mage
TamingSource marks tameable
Minimum taming skill96.3
Control slots3

Attributes and damage#

AttributeValue or rangeInterpretation
Str721–760Source range
Dex101–130Source range
Int386–425Source range
Hits433–456Source range
Damage17–25Source range

Resistances#

AttributeValue or rangeInterpretation
Physical55–70Source range
Fire15–25Source range
Cold80–90Source range
Poison40–50Source range
Energy40–50Source range

Damage types#

AttributeValue or rangeInterpretation
Physical50Source range
Cold50Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int99.1–100Source range
Magery99.1–100Source range
Magic Resist99.1–100Source range
Tactics97.6–100Source range
Wrestling90.1–100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
AddLoot(LootPack.Gems, Utility.Random(1, 5))Requests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill96.3
Control Slots3
Treasure Map Level4
Meat19
Hides20
Hide TypeHideType.Barbed
Scales9
Scale TypeScaleType.White
Favorite FoodFoodType.Meat | FoodType.Gold
Fame18000
Karma-18000
Virtual Armor64
Can Anger On Tametrue
BodyUtility.RandomBool() ? 180 : 49
Base Sound ID362
Reacquire On Movementtrue

Matching slayers#

  • Reptile Slayer (Super slayer)
  • Dragon Slayer (Lesser slayer)

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 45 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:321
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:364
    Lesser slayer membership
  8. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:72
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  9. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:14
  10. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:15
  11. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:16
  12. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:18
  13. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:20
  14. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:22
  15. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:23
  16. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:25
  17. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:26
  18. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:27
  19. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:28
  20. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:29
  21. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:31
  22. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:32
  23. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:33
  24. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:34
  25. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:35
  26. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:63
  27. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:64
  28. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:65
  29. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:42
  30. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:44
  31. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:43
  32. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:51
  33. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:52
  34. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:53
  35. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:54
  36. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:55
  37. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:56
  38. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:57
  39. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:37
  40. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:38
  41. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:40
  42. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:58
  43. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:11
  44. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:12
  45. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs:50

Category: Monsters and NPCs