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Whipping vine

From UO:PvE Wiki

Whipping vine is a monster or encounter npc. About D29–33.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D29–33
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str251–300Source range
Dex76–100Source range
Int26–40Source range
Mana0Source range
Damage7–25Source range

Resistances#

AttributeValue or rangeInterpretation
Physical75–85Source range
Fire15–25Source range
Cold15–25Source range
Poison75–85Source range
Energy35–45Source range

Damage types#

AttributeValue or rangeInterpretation
Physical70Source range
Poison30Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist70Source range
Tactics70Source range
Wrestling70Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
Reagents: 3Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule
PackLootItem(new FertileDirt(Utility.RandomMinMax(1, 10)))Requests a newly created themed item: Fertile Dirt. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new ExecutionersCap())Requests a newly created themed item: Executioners Cap. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < 0.2)
PackLootItem(new Vines())Requests a newly created themed item: Vines. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Bard Immune!Core.AOS
Poison ImmunePoison.Lethal
Fame1000
Karma-1000
Virtual Armor45
Body8
Base Sound ID352

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 31 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:16
  7. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:17
  8. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:18
  9. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:20
  10. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:22
  11. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:24
  12. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:25
  13. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:27
  14. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:28
  15. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:29
  16. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:30
  17. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:31
  18. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:33
  19. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:34
  20. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:35
  21. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:42
  22. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:43
  23. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:47
  24. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:50
  25. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:56
  26. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:57
  27. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:37
  28. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:38
  29. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:40
  30. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:12
  31. Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs:14

Category: Monsters and NPCs