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Vampire bat

From UO:PvE Wiki

Vampire bat is a monster or encounter npc. About D12–16.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D12–16
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str91–110Source range
Dex91–115Source range
Int26–50Source range
Hits55–66Source range
Damage7–9Source range

Resistances#

AttributeValue or rangeInterpretation
Physical35–45Source range
Fire15–25Source range
Cold15–25Source range
Poison60–70Source range
Energy40–50Source range

Damage types#

AttributeValue or rangeInterpretation
Physical80Source range
Poison20Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist70.1–95Source range
Tactics55.1–80Source range
Wrestling30.1–55Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Natural loot: no ordinary gold or equipment

The shared budget does not generate ordinary treasure gold or equipment for this natural-loot family. Harvest inputs and permitted separately scripted items remain separate.

Only a requested gem supplement remains eligible; natural loot suppresses generated potion and scroll supplements.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Poor loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Fame1000
Karma-1000
Virtual Armor14
Body317
Base Sound ID0x270

Matching slayers#

  • Bat Slayer (Talisman slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 27 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:39
    Talisman slayer membership
  7. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:14
  8. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:15
  9. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:16
  10. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:18
  11. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:20
  12. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:22
  13. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:23
  14. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:25
  15. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:26
  16. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:27
  17. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:28
  18. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:29
  19. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:31
  20. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:32
  21. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:33
  22. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:46
  23. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:35
  24. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:36
  25. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:38
  26. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:11
  27. Projects/UOContent/Mobiles/Monsters/AOS/VampireBat.cs:12

Category: Monsters and NPCs