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Dark steed

From UO:PvE Wiki

Dark steed is a monster or encounter npc. About D34–37.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D34–37
AIAI_Melee
TamingConditional or disabled in source
Minimum taming skillNot specified
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str496–525Source range
Dex86–105Source range
Int86–125Source range
Hits298–315Source range
Damage16–22Source range

Resistances#

AttributeValue or rangeInterpretation
Physical55–65Source range
Fire30–40Source range
Cold30–40Source range
Poison30–40Source range
Energy20–30Source range

Damage types#

AttributeValue or rangeInterpretation
Physical40Source range
Fire40Source range
Energy20Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist25.1–30Source range
Tactics97.6–100Source range
Wrestling80.5–92.5Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;UnholySteed
Ability list{ MonsterAbilities.FireBreath }UnholySteed

Taming, resources and other properties#

PropertyValue
Tamablefalse
Control Slots1
Favorite FoodFoodType.FruitsAndVeggies | FoodType.GrainsAndHay
Fame14000
Karma-14000
Virtual Armor60
BodybodyID

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 30 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:14
  7. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:15
  8. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:16
  9. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:18
  10. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:20
  11. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:22
  12. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:23
  13. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:24
  14. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:26
  15. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:27
  16. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:28
  17. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:29
  18. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:30
  19. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:32
  20. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:33
  21. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:34
  22. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:52
  23. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:51
  24. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:41
  25. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:42
  26. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:49
  27. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:36
  28. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:37
  29. Projects/UOContent/Engines/Ethics/Evil/Mobiles/UnholySteed.cs:39
  30. Projects/UOContent/Mobiles/Animals/Mounts/BaseMount.cs:24

Category: Monsters and NPCs