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Twaulo

From UO:PvE Wiki

Twaulo is a boss. 100.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationBoss
Difficulty100
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str1751–1950Source range
Dex251–450Source range
Int801–1000Source range
Hits7500Source range
Damage19–24Source range

Resistances#

AttributeValue or rangeInterpretation
Physical65–75Source range
Fire45–55Source range
Cold50–60Source range
Poison50–60Source range
Energy50–60Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int0Source range
Magery0Source range
Meditation0Source range
Anatomy95.1–115Source range
Archery95.1–100Source range
Magic Resist50.3–80Source range
Tactics90.1–100Source range
Wrestling95.1–100Source range

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D1001,800–2,800275%575–100

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(new Arrow(Utility.RandomMinMax(500, 700)))Requests a newly created themed item: Arrow. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
CreateArtifact(UniqueList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
CreateArtifact(SharedList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
CreateArtifact(DecorativeList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
m.Corpse.DropItem(ps)GivePowerScrollToPlaces a scripted item into a container. Read the source conditions and method context. else if (m.Corpse?.Deleted == false)
prot.Corpse.DropItem(powerScroll)GivePowerScrollToPlaces a scripted item into a container. Read the source conditions and method context. if (chance > 0 && chance > Utility.Random(100)) else if (prot.Corpse?.Deleted == false)
GivePowerScrolls()OnBeforeDeathInvokes a dedicated artifact or scroll reward handler under its own eligibility rules. if (!NoKillAwards)
c.DropItem(new ChampionSkull(SkullType))OnDeathPlaces a scripted item into a container: Champion Skull. Read the source conditions and method context. if (Map == Map.Felucca) else

Unique List candidate items#

Candidate items in Twaulo.UniqueList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
Quell1

Shared List candidate items#

Candidate items in Twaulo.SharedList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
The Most Knowledge Person1
Oblivions Needle1

Decorative List candidate items#

Candidate items in Twaulo.DecorativeList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
Pier1
Monster Statuette1

Starting inventory#

Inventory ruleCondition
AddItem(new Bow())Unconditional

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;Twaulo
Ability list{ MonsterAbilities.SummonPixiesCounter }Twaulo

Taming, resources and other properties#

PropertyValue
Unprovokabletrue
Poison ImmunePoison.Regular
Treasure Map Level5
Meat1
Hides8
Hide TypeHideType.Spined
Fame50000
Karma50000
Virtual Armor50
Can Move Over Obstaclestrue
Can Destroy Obstaclestrue
Body101
Base Sound ID679
Unique Listnew[] { typeof(Quell) }
Shared Listnew[] { typeof(TheMostKnowledgePerson), typeof(OblivionsNeedle) }
Decorative Listnew[] { typeof(Pier), typeof(MonsterStatuette) }
Skull TypeChampionSkullType.Pain

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 56 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:8
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:57
  7. Projects/UOContent/Mobiles/Special/BaseChampion.cs:29
  8. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:58
  9. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:59
  10. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:20
  11. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:21
  12. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:22
  13. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:24
  14. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:26
  15. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:28
  16. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:30
  17. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:31
  18. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:32
  19. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:33
  20. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:34
  21. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:36
  22. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:37
  23. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:38
  24. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:39
  25. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:40
  26. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:41
  27. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:42
  28. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:43
  29. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:79
  30. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:80
  31. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:81
  32. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:51
  33. Projects/UOContent/Mobiles/Special/BaseChampion.cs:32
  34. Projects/UOContent/Mobiles/Special/BaseChampion.cs:33
  35. Projects/UOContent/Mobiles/Special/BaseChampion.cs:34
  36. Projects/UOContent/Mobiles/Special/BaseChampion.cs:153
  37. Projects/UOContent/Mobiles/Special/BaseChampion.cs:194
  38. Projects/UOContent/Mobiles/Special/BaseChampion.cs:207
  39. Projects/UOContent/Mobiles/Special/BaseChampion.cs:260
  40. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:50
  41. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:75
  42. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:74
  43. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:67
  44. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:68
  45. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:69
  46. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:70
  47. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:71
  48. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:72
  49. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:45
  50. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:46
  51. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:48
  52. Projects/UOContent/Mobiles/Special/BaseChampion.cs:17
  53. Projects/UOContent/Mobiles/Special/BaseChampion.cs:18
  54. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:16
  55. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:17
  56. Projects/UOContent/Mobiles/Monsters/ML/Special/Twaulo.cs:55

Category: Monsters and NPCs