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Tsuki wolf

From UO:PvE Wiki

Tsuki wolf is a monster or encounter npc. About D37–44.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D37–44
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str401–450Source range
Dex151–200Source range
Int66–76Source range
Hits376–450Source range
Mana40Source range
Damage14–18Source range

Resistances#

AttributeValue or rangeInterpretation
Physical40–60Source range
Fire50–70Source range
Cold50–70Source range
Poison50–70Source range
Energy50–70Source range

Damage types#

AttributeValue or rangeInterpretation
Physical90Source range
Cold5Source range
Energy5Source range

Skills#

AttributeValue or rangeInterpretation
Anatomy65.1–72Source range
Magic Resist65.1–70Source range
Tactics95.1–110Source range
Wrestling97.6–107.5Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackLootItem(Seed.RandomPeculiarSeed(1))Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply.if (Core.ML && Utility.RandomDouble() < .33)
PackLootItem( Utility.Random(10) switch { 0 => new LeftArm(), 1 => new RightArm(), 2 => new Torso(), 3 => new Bone(), 4 => new RibCage(), 5 => new RibCage(), _ => new BonePile() // 6-9 } )Requests a newly created themed item: Left Arm, Right Arm, Torso, Bone, Rib Cage, Bone Pile. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;TsukiWolf
Ability list{ MonsterAbilities.BloodBathAttack }TsukiWolf

Taming, resources and other properties#

PropertyValue
Meat4
Hides25
Favorite FoodFoodType.Meat
Fame8500
Karma-8500
Body250

Matching slayers#

  • Demon Slayer (Super slayer)

Adventure reward families#

  • Demons

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 36 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:174
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:16
  8. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:17
  9. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:18
  10. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:20
  11. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:21
  12. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:23
  13. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:25
  14. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:26
  15. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:27
  16. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:29
  17. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:30
  18. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:31
  19. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:32
  20. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:33
  21. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:35
  22. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:36
  23. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:37
  24. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:38
  25. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:73
  26. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:74
  27. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:45
  28. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:48
  29. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:69
  30. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:68
  31. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:64
  32. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:65
  33. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:66
  34. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:40
  35. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:41
  36. Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs:13

Category: Monsters and NPCs