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Troglodyte

From UO:PvE Wiki

Troglodyte is a monster or encounter npc. About D30–34.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D30–34
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str148–217Source range
Dex91–120Source range
Int51–70Source range
Hits302–340Source range
Damage11–14Source range

Resistances#

AttributeValue or rangeInterpretation
Physical30–35Source range
Fire20–30Source range
Cold35–40Source range
Poison30–40Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Anatomy70.5–94.8Source range
Magic Resist51.8–65Source range
Tactics80.4–94.7Source range
Wrestling70.2–93.5Source range
Healing70–95Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackLootItem(new Bandage(5))Requests a newly created themed item: Bandage. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new Ribs())Requests a newly created themed item: Ribs. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
c.DropItem(new PrimitiveFetish())OnDeathPlaces a scripted item into a container: Primitive Fetish. Read the source conditions and method context. if (Utility.RandomDouble() < 0.1)

Taming, resources and other properties#

PropertyValue
Can Healtrue
Fame5000
Karma-5000
Virtual Armor28
Body267
Base Sound ID0x59F

Matching slayers#

  • Repond Slayer (Super slayer)

Adventure reward families#

  • Humanoids

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 32 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:20
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:15
  8. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:16
  9. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:17
  10. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:19
  11. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:21
  12. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:23
  13. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:25
  14. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:26
  15. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:27
  16. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:28
  17. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:29
  18. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:31
  19. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:32
  20. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:33
  21. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:34
  22. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:35
  23. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:52
  24. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:42
  25. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:43
  26. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:61
  27. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:48
  28. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:37
  29. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:38
  30. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:40
  31. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:12
  32. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:13

Category: Monsters and NPCs