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Tormented Minotaur

From UO:PvE Wiki

Tormented Minotaur is a monster or encounter npc. About D70–71.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D70–71
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str822–930Source range
Dex401–415Source range
Int128–138Source range
Hits4000–4200Source range
Damage16–30Source range

Resistances#

AttributeValue or rangeInterpretation
Physical62Source range
Fire74Source range
Cold54Source range
Poison56Source range
Energy54Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling110.1–111Source range
Tactics100.7–102.8Source range
Magic Resist104.3–116.3Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
10 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;TormentedMinotaur

Taming, resources and other properties#

PropertyValue
Poison ImmunePoison.Deadly
Treasure Map Level3
Fame20000
Karma-20000
Body262

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 26 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:14
  7. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:15
  8. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:16
  9. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:18
  10. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:20
  11. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:22
  12. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:24
  13. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:25
  14. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:26
  15. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:27
  16. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:28
  17. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:30
  18. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:31
  19. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:32
  20. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:46
  21. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:42
  22. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:40
  23. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:41
  24. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:34
  25. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:35
  26. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs:12

Category: Monsters and NPCs