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Tavara Sewel

From UO:PvE Wiki

Tavara Sewel is a monster or encounter npc. About D24–26.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D24–26
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str111–120Source range
Dex111–120Source range
Int111–120Source range
Hits180–207Source range
Stam126–150Source range
Mana0Source range
Damage13–16Source range

Resistances#

AttributeValue or rangeInterpretation
Physical25–30Source range
Fire25–30Source range
Cold50–60Source range
Poison25–35Source range
Energy25–35Source range

Skills#

AttributeValue or rangeInterpretation
Fencing90.1–100Source range
Tactics90.1–100Source range
Magic Resist80.1–90Source range
Anatomy90.1–100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
DifficultyLoot.DropGold(this)OnBeforeDeathRuns a scripted loot or inventory action under the listed conditions.

Starting inventory#

Inventory ruleCondition
AddItem(new Kilt(0x59C))Unconditional
AddItem(new Sandals(0x599))Unconditional
AddItem(kryss)Unconditional
AddItem(buckler)Unconditional
AddItem(gloves)Unconditional
AddItem(chest)Unconditional

Taming, resources and other properties#

PropertyValue
Delete Corpse On Deathtrue
Fame5000
Karma-1000
Always Murderertrue
Body0x191

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 33 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:38
  7. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:39
  8. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:40
  9. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:42
  10. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:43
  11. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:44
  12. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:46
  13. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:48
  14. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:49
  15. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:50
  16. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:51
  17. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:52
  18. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:54
  19. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:55
  20. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:56
  21. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:57
  22. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:79
  23. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:18
  24. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:19
  25. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:33
  26. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:34
  27. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:35
  28. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:36
  29. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:64
  30. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:59
  31. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:60
  32. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:67
  33. Projects/UOContent/Engines/Khaldun/Mobiles/TavaraSewel.cs:16

Category: Monsters and NPCs