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Tangle

From UO:PvE Wiki

Tangle is a monster or encounter npc. About D56–59.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D56–59
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str870–940Source range
Dex58–74Source range
Int46–58Source range
Hits2468–2733Source range
Mana8–12Source range
Damage15–28Source range

Resistances#

AttributeValue or rangeInterpretation
Physical50–57Source range
Fire40–43Source range
Cold30–35Source range
Poison61–69Source range
Energy41–45Source range

Damage types#

AttributeValue or rangeInterpretation
Physical60Source range
Poison40Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling77.8–94.6Source range
Tactics90.6–100.4Source range
Magic Resist108.4–114Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
3 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackLootItem(new Board(10))Requests a newly created themed item: Board. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < 0.25)
PackLootItem(new Log(10))Requests a newly created themed item: Log. Ordinary equipment is rerolled at death; supply and map limits apply.else
Reagents: 3Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule
PackLootItem(new Seed())Requests a newly created themed item: Seed. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new Seed())Requests a newly created themed item: Seed. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
c.DropItem(new TaintedSeeds())OnDeathPlaces a scripted item into a container: Tainted Seeds. Read the source conditions and method context. if (Utility.RandomDouble() < 0.3)

Taming, resources and other properties#

PropertyValue
Bard Immune!Core.AOS
Poison ImmunePoison.Lethal
Fame8000
Karma-8000
Virtual Armor28
Body780

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 34 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:17
  7. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:18
  8. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:19
  9. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:21
  10. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:22
  11. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:24
  12. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:26
  13. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:27
  14. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:29
  15. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:30
  16. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:31
  17. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:32
  18. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:33
  19. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:35
  20. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:36
  21. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:37
  22. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:49
  23. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:45
  24. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:49
  25. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:52
  26. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:53
  27. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:54
  28. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:58
  29. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:60
  30. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Tangle.cs:45
  31. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:38
  32. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:39
  33. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:41
  34. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:14

Category: Monsters and NPCs